92: Carmackology

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id Software's Quake came out 25 years ago this week, and it also changed both of our lives. In this episode we wax nostalgic about the astonishing legacy of technical innovations Quake brought to game design, the ways it inspired our fascination with everything from client/server networking to NeXT workstations, the communities and studios that sprung up in its wake, all those endless .plan updates, the perfection that is DM3, and a lot more. Happy birthday, Quake.

SHOW NOTES

Here are the articles referenced in this episode:

PC Gamer's early Quake preview featuring the dragon

Gary Whitta's story from the game's launch

The Quake II cover story that touches on Romero's split with id

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