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Contenuto fornito da Lydia, Stephen, and Mark. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Lydia, Stephen, and Mark o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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"There's little guys in my screen." Video Content; Use the Dang Potion!

 
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Manage episode 505678987 series 2731039
Contenuto fornito da Lydia, Stephen, and Mark. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Lydia, Stephen, and Mark o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)

Video Content

Wikipedia
Wikipedia
Wikipedia
Wikipedia
Global Game Jam

The FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!

Use the Dang Potion!

The reasons Lydia doesn't use the Potion:

1) She might need it (more) later, I don't want to waste it
2) Everything could matter

And more reasons:

3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun

Combatting the natural emotional response for players to keep their stuff

Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.
Create items that are specific to a single purpose.
Discourage gathering more items by making them annoying to collect
  continue reading

482 episodi

Artwork
iconCondividi
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on December 04, 2025 15:10 (5d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 505678987 series 2731039
Contenuto fornito da Lydia, Stephen, and Mark. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Lydia, Stephen, and Mark o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)

Video Content

Wikipedia
Wikipedia
Wikipedia
Wikipedia
Global Game Jam

The FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!

Use the Dang Potion!

The reasons Lydia doesn't use the Potion:

1) She might need it (more) later, I don't want to waste it
2) Everything could matter

And more reasons:

3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun

Combatting the natural emotional response for players to keep their stuff

Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.
Create items that are specific to a single purpose.
Discourage gathering more items by making them annoying to collect
  continue reading

482 episodi

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