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Head of Microsoft Flight Simulator, Jörg Neumann

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Manage episode 287364905 series 2780333
Contenuto fornito da Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Academy of Interactive Arts & Sciences and Academy of Interactive Arts o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Ted Price chats with Jörg Neumann, Head of Microsoft Flight Simulator. Together they discuss how Jörg came to be involved with the Flight Simulator franchise, how the team at Asobo Studio implemented Bing Maps into the sim and overcame the massive amounts of data streaming it has to process, the details behind Flight Simulator's procedural generation, adding depth and detail to the world by increasing the project scope, and how the audience for Flight Simulator stretches far and wide from children to professional pilots. Along with Microsoft Flight SImulator, Jörg Neumann is credited on several titles while at Microsoft Studios including games such as Alan Wake, Killer Instinct, Age of Empires, Quantum Break, and was a part of the design and development of Hololens.

Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

  continue reading

200 episodi

Artwork
iconCondividi
 
Manage episode 287364905 series 2780333
Contenuto fornito da Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Academy of Interactive Arts & Sciences and Academy of Interactive Arts o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Ted Price chats with Jörg Neumann, Head of Microsoft Flight Simulator. Together they discuss how Jörg came to be involved with the Flight Simulator franchise, how the team at Asobo Studio implemented Bing Maps into the sim and overcame the massive amounts of data streaming it has to process, the details behind Flight Simulator's procedural generation, adding depth and detail to the world by increasing the project scope, and how the audience for Flight Simulator stretches far and wide from children to professional pilots. Along with Microsoft Flight SImulator, Jörg Neumann is credited on several titles while at Microsoft Studios including games such as Alan Wake, Killer Instinct, Age of Empires, Quantum Break, and was a part of the design and development of Hololens.

Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

  continue reading

200 episodi

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