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Til Dice Do Us Part

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Til Dice Do Us Part

Ailsa Longmuir & George Quail

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A tabletop RPG podcast by a nerdy couple from Glasgow, Scotland. We aim to introduce you to new games (both mainstream and indie), support storytellers with our Ask A GM feature, and amuse you with quizzes and Python-esque silliness. Ailsa is a mainly lawful, occasionally chaotic player, and lover of all things strange and unusual. George is the long-suffering forever GM with close to 20 years experience of running a vast array of games. Plus we have a menagerie of strange creatures living w ...
 
It’s Sunday Night and that means its board game date night! Seth and Jessie make time in their busy schedule to do something they love, hanging out together and playing board games. Listen in as they discuss board games, kids and marriage! Every few weeks they post a quick chat about the games they are playing and the wild and weird family they have. The episodes are kept short and offer an honest review on a game of the week. They love to focus on on co-op board games, family games and othe ...
 
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After slaving away at a hot laptop, George and Ailsa bring you a bumper episode out of Til Dice Towers just in time for Christmas. Why not download this while you are travelling home to see family or friends and hear us talking about... well, travelling, as we discuss World Building and how the differing methods of getting around your campaign worl…
 
What's this? A Til Dice episode appearing in your feed? Yes, that's right, we're here to let you know that we're getting ready to make a triumphant return - and even have a competition to announce to celebrate our second birthday. Tasty treatos all round! The Ramshackle Games website is https://ramshacklegames.co.uk/. You can find many miniatures f…
 
Collaboration podcast! Angela and Christian from Married and Board https://marriedandboard.com/ join Seth and Jessie to talk about one of their favorites: The Castles of Burgundy. Listen in to see where Angela and Christian rank this classic on their "must/should/could" list. 🎧 Follow Married and Board's podcast here: https://podcast.marriedandboar…
 
It's the final game of our spooky October. Tonight we talk about a game we play around this time every year: Betrayal at House on the Hill - Designer: Bruce Glassco - Artist: Dennis Crabapple McClain- Publisher: Avalon Hill Board Game Geek Stats:* 3-6 Player* 60 minute Play Time* Age 12+ Board Game Geek Listing https://boardgamegeek.com/boardgame/1…
 
It's spooky games month and NOTHING is more spooky than a game your kids love you play but you find IMPOSSIBLE to wine. Seth and Jessie chat about Ghost Fightin' Treasure Hunters (2013) and the Expansion. Designer: Brian Yu Artist: [Pierô Board Game Geek Stats: * 2-4 Player * 30 minute Play Time * Age 8+ Board Game Geek Listing https://boardgamegee…
 
Seth and Jessie continue spooky October with the number 1 children's game on Board Game Geek: Zomebie Kidz Evolution. The family loves this 'legacy' game that grows with them as they play. You are gonna love this game too! The ONLY downfall is that it can't play our family of 5 at the same time. Designer: Annick Lobet Artist: Annick Lobet, Nikao Bo…
 
Seth and Jessie kick off spooky October with the co-op game Horrified. Classic movie monsters come to terrorize the town as you and your team mates fight them off. Designer: Prospero Hall Artist: Prospero Hall Board Game Geek Stats: 1-5 Player 60 minute Play Time Age 10+ Board Game Geek Listing https://boardgamegeek.com/boardgame/282524/horrified F…
 
The racing game “Downforce” is on the table tonight. Seth & Jessie discuss this game of auctions, betting and racing. Jessie’s is even both enough to call this a “must have” game! Designer: Wolfgang Kramer, Rob Daviau, Justin D. Jacobson Artist: Tavis Coburn, Michael Crampton, Jason Taylor Board Game Geek Stats: 2-6 Player 20-40 minute Play Time Ag…
 
This week Seth & Jessie discuss one of the original worker placement games: Stone Age. Seth has this as a MUST have on the game shelf. Why does he think that and does Jessie agree? Designer: Bernd Brunnhofer Artist: Michael Menzel Board Game Geek Stats: 2-4 Player 60-90 minute Play Time Age 10+ Board Game Geek Listinghttps://boardgamegeek.com/board…
 
This week Seth & Jessie discuss the two player game: Holmes: Sherlock & Mycroft. This is a set collection and worker placement game that has the players competing to grab the most clues over seven rounds (days). Designer: Diego Ibáñez Artist: Pedro Soto Board Game Geek Stats: 2 Player 30 minute Play Time Age 10+ Board Game Geek Listing: https://boa…
 
KH0Tfus8suP0FOe6BRLQ Seth & Jessie talk Raiders of the North Sea for tonights board game review. This features one of their favorite mechanics, worker placement. In this game, players take on the role of viking raiders and pillage their way to victory buy building up their crew and raiding villages and outpost. The then convert the plunder to offer…
 
The night before the kids head back to school, Seth and Jessie sit down to review the 2-player board game Haven. In this two player only game, you battle for control of the forest. One player plays as the “city” and the other plays as the “forest.” Using Seekers to engage in combat at shrines, the players challenge for control areas on the the boar…
 
Seth and Jessie review their all-time favorite board game: Everdell. This board game review is special because they have over 30 plays of this game. Everdell is a game of tableau building and worker placement. Seth talks rules and basic mechanics and Jessie discusses the art and style of the game. Designer: James A. Wilson Artist: Andrew Bosley, Da…
 
Seth and Jessie try a solitaire/co-op card game: Onirim. In this game you and your partner work together against the game attempting to gather the eight Door cards before the deck runs out. You obtain Door cards either by playing three cards of the same color in a row, or by discarding one of your Key cards if you are lucky enough to draw a door ca…
 
Another two player board game review is on tap for this week. Seth and Jessie chat about Tides of Time, the two player card drafting game. Played over three rounds, each players drafts cards to build their kingdom. The game has five suits and each card has a unique scoring objective. After the cards have been drafted in a round, each player totals …
 
Tonight Seth and Jessie offer up their board game review of Codenames. Codenames is a light puzzle solving party game. It is a worldwide success, but will Seth and Jessie keep it on their shelf? The game involves two teams, each team has a leader (Spy Master). 25 cards are placed on the table with a single word on each card. The Spy Master is given…
 
Seth and Jessie review the two player board game: Mr. Jack. In this game one player plays as Jack the Ripper. The other player takes on the roll of the investigator. Mr. Jack’s goal is to flee the district and avoid detection. The other player has 8 turns to identify Jack and make a single accusation. Players move the characters, using special powe…
 
Tonight is a special treat, a print and play game! Seth and Jessie discovered High Noon Heist by Sam Barton on Twitter @TableFor2Games. In this two player card game, you draft a gang of outlaws to compete in heists to end up with the largest loot pile. This is fast to play and fun. And to top it all off, this is Jessie’s very first print and play g…
 
Tonight Seth and Jessie compete to patch together the most complete quilt in this 2-player board game review. Each player gets a 9x9 board to lay patches on in what Seth describes as Tetris. Buttons on the patches are used as currency with each player deciding on their turn to either take a patch, or move their marker forward on the central board. …
 
A two-player board game is on tap for tonight: 7 Wonders Duel. Ranking in the top 20 on Board Game Geek, this heads up game is in many ways like the original 7 Wonders, it is played over 3 ages, players gather cards to provide recourses, players can pursue military or scientific achievements, and players develop there cities and complete wonders. J…
 
Seth and Jessie return in session 2 with a family friendly racing game: Camel Up. In this one to eight player modern classic, five camels race around the track with the players betting on the winner (and loser). Your options are to place a bet, move a camel or deploy a sand trap or oasis. If a camel lands on another camel, they could get a free rid…
 
Preview of the upcoming Season 2 of "Until Dice Do Us Part", a board game podcast. Seth and Jessie offer a quick introduction to the podcast and what you can expect from this season! Thanks for listening! Follow us on the socials: Website: http://www.untildicedouspart.com Podbean Podcast Feed: https://feed.podbean.com/untildicedouspart/feed.xml You…
 
A little PSA follows to let you know our schedule is going to be a bit more relaxed for the next wee while. We're still going to be putting out content, but not as regularly as before. Thanks for your patience and your continued support - it means a lot to us. Contact us by email on tildicepodcast@gmail.com We can be found on Facebook, Twitter and …
 
OK, this trip to London didn't go quite as planned... this episode has been edited in London City Airport while the Til Dice gang awaits the release of the Mailer Daemon from a crime he absolutely definitely did commit. Still, we recorded some stuff beforehand that we can share with you, including this World Building discussion on the topic of citi…
 
Covid has come and gone from Til Dice Towers, which means we can finally get back to the studio and record you an episode again! We are opening with an Elevator Pitch for The Excellents, an RPG of being an Awesome Princess produced by the wonderful people at 9th Level Games. A game themed around media like She-Ra or Sailor Moon, we talk about the p…
 
We may be a little late (and a little tired) but we got there in the end! It's Episode 29 of Til Dice Do Us Part and it starts with a return to the Ask A GM mailbag. The Mailer Daemon might be behaving a bit weird but he still brings us a letter from a player who is finding their GM's constant use of miniatures in every combat irritating. In our an…
 
This episode it's sequel central at Til Dice Towers - both our sections are flashbacks of sorts to topics we have addressed before. First off it's a Quiz about licensed role-playing games: ten true-or-false suggestions, just like Episode 4. This time it's a whole new mix of properties for Ailsa to guess if they really got a tabletop RPG release or …
 
Get yourself some popcorn, sit yourself down on your couch, and turn on the television - it's time for an Elevator Pitch that introduces Primetime Adventures. This is a game we've mentioned a few times before in the podcast but not gone into any detail about until now. We'll explain how the system works, how the unusual series planning operates, an…
 
The new year is well and truly underway now, so it's time for Til Dice Do Us Part to resume new episodes. First up it's an Elevator Pitch in which we discuss one of the most gothic of games: Vampire the Requiem, the 21st century reboot by White Wolf of their Vampire RPG. We hope to help you decide whether this is for you by discussing our experienc…
 
It's Christmas time! Join the Til Dice Do Us Part team for a party.... er, I mean avery sensible team meeting in this special podcast episode! First up, we've got some inspiration as George & Ailsa share their experiences at advent-themed adentures when they talk about Christmas In Gaming. They'll tell you about some Christmas-y themed adventures t…
 
There has now been a whole year of the Til Dice Do Us Part podcast. Truly, that's a magical milestone.... and we've got a magical World Building discussion to start things off. Join us as we discuss things to consider with your game world involving magic-users, psychics, super-powered individuals and the like. How common are they? How are they trai…
 
Honestly - we were only away for a week and it's absolute chaos here at Til Dice Do Us Part studios! We can still knock together an episode however, and in amongst the pandemonium we've got another Quiz for you. This time it's Play Your Monsters Right: a format inspired by the old British quiz show Play Your Cards Right (or Card Sharks if you want …
 
The secret is out - Ailsa and George got a Civil Partnership! This special episode of Til Dice Do Us Part takes you right into the thick of the geek social event of the decade, where the great and the good are all in attendance. We're going to take you to our hotel room right after the ceremony for a little Quiz where we'll be guessing the prices o…
 
We're back! We've rested our bodies and minds and healed any alligator inflicted injuries, so it's time for Til Dice Do Us Part to resume! Our first episode back is also our Halloween special, and we start proceedings with a bloodcurdlingly brilliant Elevator Pitch. The game we are talking about this time is Spooktacular by Yaruki Zero Games, a ret…
 
George might be a little.... blood-lossy, but he's still going to try and run Ailsa through a Quiz segment. We are talking about the choose-your-own-adventure style adventure gamebooks that so many of us grew up with - whether it was Fighting Fantasy books or more Famous Five. It seems everything had game books made of it in the 80s and 90s... or d…
 
Sometimes this podcast brings you carefully planned items with meticulously honed scripts.... and sometimes we just wing it, as we do in this episode's X Meets Y segment. Once again George and Ailsa have a list of 20 books, films, TV shows and games and they're going to try and randomly combine some pairs together to come up with some gaming inspir…
 
Content Warning: This episode contains brief references to sexual assault, violence, racism, torture, starvation, child death, mental health, panic attacks and drug use. There is no detail to these mentions and no explicit language is used. Get your children out of the room, switch off Granny's hearing aid, and make sure that your boss can't hear w…
 
Summer is here, and maybe you're out and about enjoying some barbeque foodstuffs or picnics, so we've got a food themed episode to get your geek taste buds going. First up is a World Building segment in which we discuss how to incorporate food into your settings when you are designing cities, countries, cultures and planets. What sort of food are y…
 
Another fortnight has passed and once again the Til Dice Do Us Part gang are here! Let's open up proceedings with an Ask A GM and get the mailbag open - if Ailsa can arrive on time - and find out how to deal with a group where not everyone has the same level of investment in your setting. What do you do when one person knows everything about Marvel…
 
Maybe your brain is struggling in the summer heat, but we hope you can still give our latest Quiz a go. This time round, George has prepared a list of monsters where some but not all first originated in Monster Manual V - yes, third edition got up as far as a fifth Monster Manual! Ailsa is going to have to rack her brains to deduce which of these b…
 
It's been a while since we did one of our X Meets Y Mashups so lets get our D20 table of random TV shows, books, films and other media to see what we can do! George and Ailsa will try, with no preparation, to combine two franchises together for inspiration in creating RPG characters, adventures and campaigns. This time round we've got two Anime sta…
 
Some of you may have superstitions about the number 13, but we hope this vaguely luck themed episode isn't an ill omen for you! It commences with a little intro to the show for anyone who is new before we leap into another Elevator Pitch. This time we're discussing the game Fiasco - the game of crazy schemes, plots gone wrong and screwball comedy i…
 
Content Warning: This episode contains discussion of mental illness, eating disorders, and self-harm. If you are affected by any of the issues discussed and are struggling, please contact The Samaritans, Mind, or Breathing Space for support. We get things going this week - with a brief interruption involving Tuppy name-dropping - with a serious dis…
 
It's time to crack open the mailbag again as the Mailer Daemon brings us another letter for Ask A GM. This one is from Jon from Yorkshire, who is taking their first steps into running games but is having some issues preparing to play and assembling a group. Some of this is general advice and some is more Covid-specific problems - how do you assembl…
 
There's a heavy concentration of Arton energy, temporal phenomenon and wibbly-wobbly timey-wimey nonsense going on at Til Dice Do Us Part HQ. Hop into George's rather, erm, unique time machine and join us on an Elevator Pitch for Doctor Who by Cubicle 7. Learn how you can battle a Dalek with only six-sided dice, marvel at how useful running away ca…
 
Things are a bit manic here at Til Dice Do Us Part Headquarters so we don't have time for much prep - we just have to leap straight into our next Elevator Pitch, even if Ailsa's introduction is.... a bit suspect. But don't let that put you off - we've got a lot to say about The Warren, a game which lets you roleplay out the life of rabbits with a h…
 
Once again it's a battle of wills as George runs Ailsa through another Quiz of a tabletop persuasion. This time it's a True or False on a list of ten module titles, some of which are genuine pre-packaged adventures available for sale for a variety of high profile systems and others are terrible puns, rephrased titles and just terrible word vomit fr…
 
No content warning required for this episode as we go back to basics - or is that back to school? Find out in our Elevator Pitch in which we discuss Hellcats & Hockeysticks, a roleplaying game of anarchic schoolgirls in a decidedly British vein. We discuss our experiences of this game - George in running it, Ailsa in playing it - and why we think y…
 
Content Warning: Sex, Relationships, Sex Work, Pregnancy, Homophobia & Transphobia. No explicit language is used in this episode. Valentine's Day sees us do a slightly more risqué episode of the podcast, such as a section on World Building where we focus on how to be inspired in creating your characters and game worlds by questions of sex, sexualit…
 
Another Ask a GM question has come to us - from a different source than usual - and it asks us about playing in a game where one character just doesn't gel with the rest. You know the type: the Paladin in a party full of rogues, the loner superhero in the middle of a focused team or the Inch-High Incel in the cast of a socially liberal podcast. How…
 
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