Chevalier has never been told no. For thousands of years he’s sat on the Equites Council, ruling body of his heku faction, and for thousands of years his every order has been followed immediately and without question, until now. One of the most important rules of the heku, is that no one is to feed from unwilling donors. Following a tip that a young mortal woman is being brutally attacked by his own kind, he seeks her out and immediately begins to experience unnatural feelings for the woman. ...
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Encala, Book 3 in the Heku Series, finds Emily and Chevalier settled into the palace and life as one of the ruling heads of the Equites begins. The Equites elect Damon onto the Equites Council and he immediately finds himself at odds with Emily. Her independence and head-strong personality harshly conflict with his strict nature as one of the ‘old ones’. As the Council City Cavalry struggles to keep tabs on Emily, the Encala begin their mission to gain her confidence and then jump to drastic ...
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The ominous Valle Faction vows to gain possession of what the Equites has hidden in the well protected Island Coven. Just as Emily thinks she’s found peace in the volatile world of the heku, she’s brutally ripped from the protective walls of Chevalier’s coven and thrown into the harsh reality of a Valle prison. Chevalier confronts the Valle and Equites Elders about Emily, and in doing so, endangers his own life. Emily’s devout loyalties to the heku faction gain respect for her among the Equi ...
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In this final episode, the new Elder is sworn in and Emily accidentally runs into a large guard party outside of Council City.
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News of Leonid's retirement terrifies Emily and she does everything in her power to stop her beloved friend from being put into the ground for 500 years.
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Emily's bad luck strikes again, and she seeks Exavior's opinion. Chevalier tries to win Emily back.
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Chevalier finds out about Emily spending time with Exavior in New Mexico.
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Emily befriends the strange heku, Exavior, who also becomes her protector.
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Emily enjoys her time in New Mexico and her time back in the world of the mortal. She discovers that no matter how hard she tries, she can't get away from heku though.
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Emily finally begins to realize that she's out of the Mortal Trap, even though Vaughn tries to convince her otherwise. She decides it's time to take a much-needed vacation.
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Emily can't decide if what she sees is real or part of the Mortal Trap.
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The heku try to find Emily a way out of the mortal trap, as she's faced with her greatest fears.
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Emily accidentally stumbles into an old Ancient's game, the Mortal Trap.
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Chevalier bails Emily and the guards out of jail, but Emily protests their punishment. Vaughn comes to the Equites to claim Emily.
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Emily finally learns the meaning of the runes, much to her horror. She wins a bet with Frank and gets to go out and have some fun.
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The Valle confront the Equites Council about concerns with Emily's attack on the Encala.
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Emily demonstrates the ultimate power of her abilities when she strikes back at the Encala.
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When the Ancient oversteps, Emily sets out alone to take on the Encala.
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The source of the headaches is revealed and new information about Emily shocks the Equites.
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Controlling the Equites' doctor, the Ancient injures Emily badly, driving the Equites harder to get him.
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Chevalier finally convinces Emily to give him two weeks to show how things have changed in the palace, but the headaches get worse.
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While Chevalier tries to get Emily to stay, her headaches grow worse, and the palace prepares to protect her from the Ancient.
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Emily fights off a group of Encala and is whisked away to the palace against her will.
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Kyle finally talks Emily into leaving the house and going on a road-trip to Denver, but the trip takes a nasty turn.
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The Equite struggle to find out what happened to them, while Emily and Sam hide out in Breckenridge.
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The trial ends and Emily faces a tough decision when Chevalier loses his temper with her.
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Chevalier rescues the stranded Equites and finds out what Kyle did to Emily.
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Life on the island turns bad, but Chevalier finally finds them, only to discover a mystery.
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Kyle takes Emily and Allen out on the yacht for a week, but an accident sends them to a deserted island.
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Emily returns to training and finds a new way to help build them into one solid team. Kyle and Chevalier try to find out what to do with Emily during a mortal turning ceremony.
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Emily begins training a new round of recruits, some of which don't like her. The Valle and Encala Elders approach the Equites about their demands in having a Winchester.
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Emily is thrilled to find herself without a guard, so she takes Allen out on Patra to explore the green hills outside of Council City. While there, she encounters a mortal from her past. Damon, the new Chief Enforcer for the Equites, asks for a demonstration of the Winchester abilities.
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Other information on the Heku Series
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The Cavalry training comes to a close and the heku suggest the Cavalry be assigned as Emily's personal guards.
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Cavalry training continues, but the Encala have become curious about why the Equites have a mortal living in the palace.
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Kyle and Chevalier struggle to find something for Emily to do, while they try to find out why she's still sleep walking nightly. Emily befriends some of the heku guards in Council City, making Kyle nervous.
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Emily suffers from moving pains when she begins to learn the strict rules of palace life. She makes a deal with Chevalier to obey the orders for 2 months, and then she's off to start her own ranch.
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Chevalier sets off alone to fulfil the mission the Elders assigned to him. Once done, Emily and Kyle head to Council City to meet up with Chevalier, and to begin their new life in the main city for the Equites faction.
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The Elders make a surprise visit and offer Chevalier a position of power.
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Calling the yacht trip a success, Chevalier and Emily go back to the Island. Emily decides to go check out the crypt, and runs into Larsen.
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Chevalier and Kyle find Emily, who doesn't trust them after her encounter with the Ancient. Chevalier takes Emily out on the yacht to help her recover.
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Emily begins acting strangely while Chevalier is away, and Kyle throws her into prison. It's discovered that an Ancient, the original heku, has resurfaced.
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Emily runs into a former Elder for the Equites, who is hiding out on the Island. She finally decides to break in Patra's colt, causing another fight.
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The heku begin to prepare for a hurricane that threatens the island, while Emily is put on bed rest. Emily starts labor, but the storm keeps the doctor away.
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Emily gets settled into her uncle's ranch in New Mexico, while Chevalier tries to find her.
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After a mishap during a turning, Emily decides it might be best for the heku if she were to leave.
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Emily finally convinces Kyle to let her go on the rescue mission, and she is able to show how well she can control her abilities. Sam returns as Emily's familiar, much to her dismay.
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Chevalier is sent out on a mission for the Equites, but is attacked on his way back. David and Kyle begin the long process to gather enough army to get him back.
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As Chevalier tightens his protection on Emily, she begins to fight back and seeks some form of independence. While out alone, she befriends an Encala, infuriating Chevalier.
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Chevalier finally faces Ulrich as his army obliterate's the Valle heku. Emily begins her recovery, but Chevalier and Kyle are called to the Equites Council to give a report on what happened.
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Chevalier confronts the Elders about Emily's disappearance. Emily wakes up in a strange set of rooms and discovers that she's now in the custody of the Valle.
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Chevalier and Kyle learn about how Sam has been watching over Emily. The unspeakable happens and Emily finds herself in the custody of the Valle.
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Other stuff by T.M. Nielsen
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