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The LUQ is an actual play D&D comedy podcast set in a world where adventuring is a major league sport. Join a low ranking team as they take on quests to rise through the League, complete with world building meta segments, dynamic color commentary, and hilarious in-world commercials for things like Viaggro for barbarians who can't keep their rage up like they used to.
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Chapter 12 The aspect of sin has been made manifest. A memory of the former Lich King, the Argent Wound. Can the Crew of the Smoking Dandy defeat this curse embodied? Or will they fall before the might of the undead? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 12 The Silent Supper Ends, giving way to Acts of Contrition. We all must atone for our sins. The Crew of the Smoking Dandy most of all. But when our absolution is in the hands of those we have wronged, forgiveness can be difficult to find. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 12 The crew of the Smokin' Dandy learn more about the village of Fainbedh, perhaps more than they every wanted to know. Can they put aside their cultural differences or will grim reveals reopen old wounds? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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The Smoking Dandy is entered Fainbedh's airspace only to be greeted with the slings and arrows of a broken people. A case of mistaken identity perhaps? Or do they already have the measure of Daralugh Norannon av-A'Han... and his kin? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 11 Deeper into the mysterious tropical island on the Horizon Belt, the Dandies battle the elements and uncover more unusual secrets of the past. Will they find the missing warship before the threats of this land claim them? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 11 The Dandies set out into the unknown wilderness of an ancient jungle island. They’ll either find enough food to survive the journey, or become food themselves to his cruel ecosystem. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 11 The crew of the Smoking Dandy sets out from Dr. Hemlocke’s lab, outfitted with upgrades and eager for new adventures. Little do they know, they’re already on someone’s radar. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 10 What is an adult but a child with responsibilities? Are any of us ready for the world we are forced to live in? If none of us exist on purpose, to whom shall we direct our fury and, vengeance slaked, is there peace to be found in that aftermath? Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 10 How can one reconcile the self against those they keep in their company? Are we merely a collection of our influences or is there something more? Can fighting ones inner demons just self harm? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 9 With void ship in tow, the Dandies make their way to the edge of the Central Cluster to find a man who doesn’t want to be found. But first they’ll have to sample the services Void View has to offer, and everything that entails. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 8 With the Lethifer’s defeated their ship is ripe for the taking. But first, the crew must deal with the after effects of time in the void. How bad can nothing truly be? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 8 The Lethifers of the Void do not fear death. They are an extension of it. In their hearts, to end is to be free and to free others is the noblest purpose. Can the Dandy survive the void? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 8 The Crew takes some much needed downtime to install their latest acquisition, a long distance radio. The Smoking Dandy is Finally ready to depart the central cluster for adventures unknown. That is assuming nothing goes horribly horribly wrong. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 7 The innermost chamber of Saggard’s Lodge houses the grand prize for the trial of seeking, but something strange and ancient has also been drawn here. Who will the real victor be? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 6 Marooned by a would-be comrade on an undeveloped island. The Crew must find their way back to camp before finding their way back to shore. The only problem is… They have no idea where they are. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 05: The Crew’s ship is damaged, both physically and spiritually. A desperate search for an emergency stop leads the gang to a lush tropical island with some unusual secrets hidden in the trees. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 4: Great! You smeared a warty troup of trash sucking dinguses. The “Ship” is yours. But what are you going to do with a stanky metal potato made of gum and bicycles? Trade it for your old ship? No take backs? Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 4: The crew find themselves inside a Goblin Hooker… I’m referring of course to the Middenite classification of a Æthership. What did you think I was talking about? Can they subdue their would be ship jackers, or will the goblins jack off our crew? Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 4: Treasure beyond counting, and all worthless. As the crew makes their way back to the ship for wheel barrows that they might fetch their dubious treasures, they find some unwanted stowaways. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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Chapter 03: Bloodshed and dirty dealing behind them, our team of Novices head to the neutral land of Cain orbiting between Noddite and Nydrasilli space. Will the big city hold the payday they’re hoping for? Or will a new job lead them to an early grave? Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 02: The bedraggled crew makes their way into the city of Axebury in search of their missing ship and crew member. But they quickly discover that violence is not taken lightly in Nod. And when they’re offered payment to commit more, the captain is forced to make a difficult choice. Learn more about your ad choices. Visit megaphone.fm/adchoic…
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Chapter 2: Blood mixes with sick and filth. The crew stands amid the consequences of their actions. Minds splitting with drink, no memory, no path forward. Their ally missing, along with their ship. The sound of guard boots echo across the alley walls. Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 2 The crew of an as yet unnamed ship take the time to learn a little bit more about eachother. Early conflicts brew between captain and recalcitrant crew. How can Daralugh Norannon av-A'Han pen his saga if he can’t pen in his would-be friends? Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chapter 01: Three days north, through the trees and valley, our story brings us to a crater. From the center pours a fuchsia light, and creeping in like decay, is the corruption of old magic. The primordial core. Learn more about your ad choices. Visit megaphone.fm/adchoicesDi Slap Dash Studios
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