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The Occupod

The Occupod

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The Occupod was started as a mistake. A group of long time acquaintances argue, fight, and threaten their way through some adventures, while their games master tries to stop the whole game ending in a quadruple homicide.
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Ged, owner of a gambling den by the docks, wants the weird noises coming from below his property to be stopped. He enlists the aid of the Ghost Leaves to don their waterproofs and explore what lies beneath. They quickly learn that beneath Doskvol is simply more Doskvol, and down there in the dark, some things that should have long since passed on s…
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Recovering from their first assassination, the Ghost Leaves lick their rat-inflicted wounds and try to find ways to keep their heads down. Halfdan covers their tracks, Sabrina continues her feud with her designated hater, and Vinly finds out what happens to those who fall beneath the wheel. I've played around with some new editing tools so hopefull…
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Dr Elric Stroginobocks wants his rival, Dr Gustav Stenton dealt with, and that means asking the Ghost Leaves to do their first ever assassination score. Having never (intentionally) killed people before, the gang realise that their target might actually be a decent fella, but they still have a job to do despite that. As you'd expect, they get in ov…
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Now that they've secured a supplier for some premium Iruvian coffee, our gang of Hawkers set about the difficult task of expanding their workforce. Vinly gaslights his grandmother, Sabrina starts a new life as a casting director, and Halfdan sets to work building a great machine in the basement, helped by their resident ghost.…
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Our gang of Hawkers are visiting a trade show at the Iruvian Embassy in order to procure a new supplier for their rare coffee beans. A nice, simple score, but there's always the opportunity to ruin the evening through rat-based nonsense. But we know they wouldn't do that though, right? Right?
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After a daring score in the Silver Stag Casino, the Ghost Leaves are rewarded by their mysterious employer, sitting within the upper echelons of Doskvol's society. Halfdan interrupts a coffee date, Vinly makes amends with his gambling buddies, and Sabrina tries to blend in with the scum of the streets.…
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Tired of the Weeping Lady encroaching on their territory, the Ghost Leaves move against their newest recruit, Telda. Aiming to frame her for a crime they themselves are being suspected of, they need to use everything they have at their disposal to be successful. Naturally, this includes bribing urchins, political soapboxing, and wearing a silly wig…
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After dealing with some bad reviews, the Ghost Leaves get back to work running Silkshore's only ghost infused tea room. Vinly is confronted by the Weeping Lady, Halfdan begins work on something terrible beneath the tea room, and Sabrina encourages her uncle to share an old Iruvian card game with the good people of Doskvol.…
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Can't some scoundrels running a haunted tea room catch a break in this city? As it happens: no. Sabrina defends her Iruvian heritage by insulting everyone else, Vinly's homeless problem has now elevated to being a problem for the gang, and in the basement of the tea room, something hungry is calling out to Halfdan.…
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Occult dabblers and ne'er-do-wells, the Ghost Leaves have been asked to modify a will to ensure a doctor they know inherits a renowned clinic. Breaking in to the executor's office, they find there's more in their way than just legal jargon. Obviously, modifying a will like this is illegal, but it's white collar crime which makes it more morally oka…
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The heat is rising, while the temperature is dropping. The Ghost Leaves continue to run Silkshore's premium séance/coffee business, but it seems that someone is conspiring to see them fail. Halfdan digs a hole and chases a child, Sabrina has a new roommate and an old suitor, and Vinly continues his one man campaign against the homeless, gambling aw…
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A crew of daring scoundrels seek their fortune on the streets of a haunted city. Asked to steal some cargo from a small smuggling gang, the Ghost Leaves embark upon their first score and learn very quickly the dangers of Doskvol. Welcome to season 2 of the Occupod. We're playing Blades in the Dark, a fantastic RPG made by John Harper. It's good to …
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We've reached the end. Thank you for joining us on this terrible adventure. I hope it was enjoyable to listen to. For a podcast started as a way of conveniently sharing episode recordings between friends, it's amazing that people out there actually listen to this nonsense. Expect more games soon, with more editing, and more fun. We'll be doing a wr…
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It's the Throne Agent's last time onboard the Ipcress. Let's hope they spend the time well. The party steal a spider, and harass some frogs. If you're listening on Spotify (and you probably should be), you'll be able to ask a question about the campaign on the episode page! We're planning on reading through these in a wrap up episode some way down …
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It's a very special festive episode tonight on the Occupod, featuring some interesting feedback from one of our dear Australian listeners. The gang get the presents, and see the present. If you're listening to this nonsense on Spotify, you can ask questions about the campaign on the episode page! We'll answer these in a wrap-up episode once the cam…
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The plot progresses at a hurtling speed. Luckily we're all holding on tightly to that rulebook so we don't drop it, right? The party find a way into the spires, and start working on their mixtape. If you're listening on Spotify, you can answer a Q&A about the podcast that we'll answer in a wrap-up episode once the campaign is over. We're in the fin…
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What if they didn't torture people for answers? What if they negotiated? What if Touchstone kept all his fingers? The party get moving, and finally get some answers. If you're on Spotify, you can answer a Q&A about the podcast that we'll answer in a wrap-up episode once the campaign is over. We're in the final act now, so hopefully all will be expl…
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