Worlds of Gamespace is a show that explores themes of architecture, urbanism, infrastructure, and design through video game worlds. Our mission is to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world. Above all, we play to get carried away.
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In this episode, Worlds of Gamespace kicks off the summer camping/hiking season, and what better game to explore the rugged outdoors than Firewatch (Campo Santo, 2015). In this episode we discuss the parallels between the art style of Firewatch and the New Deal era WPA posters; as well as the architectural styles of the USDA Forest Service. Have a …
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Worlds of Gamespace dives deep into the underwater utopian enclave of BioShock's city of Rapture. With BioShock as the backdrop, we talk about other underwater habitats, the politics of international waters, fallen utopias, Futurism, and Art Deco architecture, art, and music.Di Jillian Crandall
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In the first episode of Worlds of Gamespace, Jillian introduces the show and the concept of "gamespace", and how architecture and videogame design are intrinsically linked. ----Worlds of Gamespace is a show that aims to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the m…
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