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Pokémon Rose Episode 7: ”The World of Johto”
Manage episode 361019892 series 2899669
Contenuto fornito da With a Terrible Fate. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da With a Terrible Fate o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
This week on Pokémon Rose: how Game Freak's approach to mythological storytelling created a world that simultaneously felt old and new to players of Pokémon Gold and Silver.
57 episodi
Manage episode 361019892 series 2899669
Contenuto fornito da With a Terrible Fate. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da With a Terrible Fate o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
This week on Pokémon Rose: how Game Freak's approach to mythological storytelling created a world that simultaneously felt old and new to players of Pokémon Gold and Silver.
57 episodi
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×1 Celebrating & Analyzing Zelda's Character Ahead of Echoes of Wisdom 1:21:53
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1:21:53The Legend of Zelda: Echoes of Wisdom is here! In preparation for diving into a brand-new, Zelda-centric Zelda adventure, join Dan and Aaron—neither of whom had started this new journey at the time of recording—as they return to their roots as Zelda fans and analysts, exploring the range of representations and symbolisms Princess Zelda has borne throughout the years. How can Nintendo's stance toward spin-offs and experimentation inform our approach to Echoes of Wisdom? What do Zelda's transformations across decades of games reveal about the essence of her character and the virtues undergirding Zelda 's universe? What can the evolving dimensions of Zelda and Link's relationship with each other, Ganondorf, and the player illuminate about the good and bad aspects of control? Listen in and find out! Spoilers for: Mulholland Drive, I Think You Should Leave, and The Legend of Zelda: Link's Awakening, Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, Phantom Hourglass, A Link Between Worlds, and Tears of the Kingdom. References: Hughes, Dan (2017). "Does The Legend of Zelda: Ocarina of Time Belong in the Video Game Canon?" With a Terrible Fate. ——— (2015). "Link the Gaijin: The Outsider God and the Hero in The Legend of Zelda. " With a Terrible Fate. Suduiko, Aaron (2015). A Comprehensive Theory of Majora's Mask. With a Terrible Fate. ——— (2020). "The Horror of Code Vein is You." With a Terrible Fate. ——— (2023). " Tales of the Abyss, Kabbalah, and Gaming as a Spiritual Act." With a Terrible Fate.…
1 PS5 Pro and Technologies of Storytelling 1:09:09
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1:09:09What is the value of a PlayStation 5 Pro, and which console technologies beget innovations in video-game storytelling? Especially with the advent of a 30th-anniversary PS5 Pro , the time is right to dive into a conversation surveying some memorable moments in tech-grounded narrative innovations from the PS1 onward. What difference do graphics and load time really make to interactive stories? Where do gimmicks end and innovation begin in inventions like motion-controlled peripherals and VR? How might trends in game development reveal ideals like "immersion" and a player's sense of "entitlement to the world" underlying which new technologies make it to market and which don't? As players, what creative ways can we discover to experience new design standards in our favorite series, even in the absence of a new console? Listen in and find out! Be on the lookout for Kingdom Hearts III spoilers, as well as structural spoilers for the layout of story in Black Myth: Wu Kong. (And please forgive Aaron's Tales- addled mind misnaming the Eikons and Titan in Final Fantasy XVI !) References Cohen, Skylar. "You Only Launch Once: What Game Consoles' First Titles Need to Succeed" Hughes, Dan. " Pokémon Rose Episode 17: 'What's That On Your Shoulder?'" ———. "Understanding Xemnas in Kingdom Hearts II " Suduiko, Aaron. A Comprehensive Theory of Majora's Mask. ———. " Critical Review: Okami's Lessons on Religion, Video Games, and Storytelling" ———. " Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs" ———. "Game as Mind: A Psychoanalytic Explanation of Returnal. " ———. "The Philosophical Justification for FromSoftware's DLC" ———. " Scarlet Nexus: The Pathos of Karen Travers" ———. Tales of Praxis ———. " Three Core Ways the Nintendo Switch Will Make New Stories Possible"…
1 Can Normative Inquiry Become Gaming's Next "Lore Analysis"? 1:52:01
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1:52:01The With a Terrible Fate podcast is back with a vengeance! On the heels of Aaron's relocation to Los Angeles for his PhD, we've settled into a new weekly recording time and are excited to share more regularly scheduled conversations about the storytelling of video games with you, our dear listeners. First on the docket is a follow-up to the conversation of our last episode, which discussed the normative and metanormative content of games that tell rich, spiritually and intellectually rewarding stories far beyond the constraints of what popular culture typically has in mind when it mentions "morality in gaming." Now, we take a step back to ask whether the tools of game design could be used to actually require and motivate gamers to engage with these philosophical levels of inquiry when they wouldn't otherwise do so. Miyazaki's games trained a generation of unsuspecting gamers to become sophisticated anthropologists and historians of lore; what could come of turning these same mechanics to the domain of values and their sources? Mind the spoilers for Elden Ring, Shadow of the Erdtree, Mass Effect 3, the Dark Souls series, Bloodborne, Spec Ops, and Undertale. Also note some spoiler-free discussion of the Ultima series and Baldur's Gate 3. Citations: Hughes, Dan, "The Gwyn Moment," With a Terrible Fate, 4/14/22. Suduiko, Aaron, "Why You Must Play Tales of Hearts R 389 Times," With a Terrible Fate, 6/5/24. Williams, Bernard, "A Critique of Utilitarianism," in Utilitarianism: for and against, Cambridge University Press, 1973.…
1 The Moral, Immersive, and Esoteric of Video Games 1:25:15
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1:25:15On this week's episode of With a Terrible Fate 's podcast, join Aaron and Dan in a treacherous, invigorating relitigation of domains of video-game discourse with a reputation for being too messy and inert to matter to the ordinary gamer. The two main bugaboos on the agenda are "morality" and "immersion" in gaming. What does it mean for games to have moral content, and how can this content actually help to illuminate the many reasons we have for playing games rather than leading us into often distracting conversations about whether playing games at all is "good" or "bad"? And how might "immersion" distract us from the rich experiences games give us by dynamically playing with the distance between player and avatar, and telling stories about the changes in that distance? Listen in to find out! Along the way, we alight on topics ranging from the value of video-game adaptations into television to the potential of games to provide players with mystic and esoteric experiences. We even make time to consider Elden Ring and Shadow of the Erdtree, and we break down how to read the philosophical debate over our emotional reactions to works of fiction—featuring exegesis of work from Aaron's undergraduate thesis adviser and mentor, Richard Moran. Be on the lookout for spoiler-ish discussions of The Last of Us Parts 1 & 2, the TV adaptation of The Last of Us Part 1, Silent Hill 2, Tales of Hearts R, Elden Ring, and Shadow of the Erdtree (though spoilers focus more on Elden Ring than on Shadow of the Erdtree ). Works Referenced: Hughes, Dan (2017). "Does Silent Hill 2 Belong in the Video Game Canon?" With a Terrible Fate. Moran, Richard. (1994) “The Expression of Feeling in Imagination.” Philosophical Review 103.1, pp. 75-106. Suduiko, Aaron. (2017) "Guilt & Inequity in Silent Hill 2. " With a Terrible Fate. — —. (2022) "How Elden Ring Turns Its Player into an Outer God." With a Terrible Fate. — —. (2023) " Tales of the Abyss, Kabbalah, and Gaming as a Spiritual Act." With a Terrible Fate. — —. (2024) "Why You Must Play Tales of Hearts R 389 Times." With a Terrible Fate. Walton, Kendall. (1978) “Fearing Fictions.” Journal of Philosophy 75.1, pp. 5-27. — —. (1990) Mimesis as make-believe: on the foundations of the representational arts. Cambridge: Harvard University. Print.…
1 INSCRYPTION, Game Mothers, and Gaming Rituals 1:10:27
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1:10:27***WARNING: THIS EPISODE IS HAUNTED!*** The characters in the first game we discussed were haunting our podcasting software, so please excuse some small technical difficulties throughout the episode and a rather abrupt kickoff on account of a lost introduction. We jump directly into spoilers for Inscryption, a game that ought to be played without spoilers, so we strongly recommend only listening to this episode after playing! (Or, skip ahead to 45:30 to pass over this discussion.) In a belated installment of the With a Terrible Fate podcast, Aaron and Dan travel back in time to Mother's Day 2024 in a discussion ranging from the horrifying, to the metafictional, to the maternal, to the personal. We kick things off (0:00:00) with a long-overdue debrief of Inscryption following Dan's completion of it and agree that it's something you simply have to discover for yourself—as well as being something that you absolutely must discuss with others who have experienced it! Later (0:45:30), we contemplate portraits of some memorable mothers from our gaming lives. Finally (0:52:54), we wrap things up with an exploration of how single-player gaming can include a range of rich, intersecting, real-life ritual practices, which can equip us to game more mindfully if only we can attend to those rituals in our conscious mind. Be warned (again!) for thorough spoilers of Inscryption, along with some smaller structural spoilers for elements of (in the motherhood section) Tales of Eternia, Tales of Hearts R, Ni no Kuni: Wrath of the White Witch , Scarlet Nexus, Returnal, God of War & Ragnorok, and (in the ritual section) Final Fantasy VII Rebirth, along with some reprised spoilers for Inscryption . Works Referenced Erin Waldram, "How Majora's Mask Teaches Us to Connect With All of Ourselves" Aaron Suduiko, "Why You Must Play Tales of Hearts R 389 Times"…
1 Lies of P, Philosophical Catalysts, and Charitable Replays 1:39:10
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1:39:10On this episode of the With a Terrible Fate podcast, we celebrate Dan's birthday with a conversation ranging from becoming a real boy to becoming a... real old man! We begin with a postgame analysis of Lies of P in which it takes Aaron and Dan a hilariously long time to uncover that, contrary to their first impression based on each other's perspective, they'd actually chosen different endings to the story! This lays the foundation for a discussion of how games' content can prompt philosophical dialogues between their players, revealing a wealth of hidden depth that makes Lies of P well worth the time of the thoughtful gamer— especially if she comes to it with a background in the oeuvre of Hidetaka Miyazaki. Later, we turn to Dan's birthday as a context for revisiting formative childhood games we hated and striving to read them anew through the principle of charity, a core tenet of With a Terrible Fate 's ethos. We articulate practical methods for approaching games from this perspective, including the distinction between asking what a game is "capital 'A' About " and what a game is "capital 'S' Saying ." When we apply these methods to some of those first games that left a bad taste in our mouths, we argue, we have the opportunity not just to discover new value in an old game, but also to recontextualize our entire gaming history in the bargain. Whether you're seeking new ways to evaluate the game you just finished or new values in the games you've been seething over for decades, this episode has something for you! Works Referenced Dan Hughes, "Understanding Xemnas in Kingdom Hearts II, " With a Terrible Fate. May 21, 2021. Richard Nguyen, "Beyond the Moral Binary: Decision-Making in Video Games," With a Terrible Fate. April 25, 2016. Enrico Pasini, "Leibniz's Dissatisfaction with the Cogito," G.W. Leibniz: Razón, Verdad y Diálogo, edited by Juan Antonio Nicolás, Alejandro Herrera, Roberto Casales, Luis Velasco, Leonardo Ruiz, and Alfredo Martinez (Colección Nova Leibniz / Latina 5), Granada: Editorial Comares 2023, p. 35–48. Author's manuscript; open access. Aaron Suduiko, "The Horror of Code Vein is You," With a Terrible Fate. November 22, 2020. — —, " Scarlet Nexus: The Pathos of Karen Travers," With a Terrible Fate. November 8, 2021. — —, "The Tragic Irony of Final Fantasy XIII-2 ," With a Terrible Fate. November 29, 2016.…
1 Fairy Tales, Fantasies, and Fourth Walls 1:32:19
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1:32:19This week, With a Terrible Fate' s podcast is a romp ranging from adaptation to serialized storytelling to metafiction. We kick off discussing Lies of P in the contexts of Pinocchio, Miyazaki-inspired games, and philosophically-minded stories as Aaron nears the conclusion of his first playthrough. (He's since wrapped this up, so stay tuned for overall first impressions!) Later, Dan presents his latest views on how to read the eras and progress of Final Fantasy as a series, inspired by his latest journeys through Final Fantasy VII Rebirth and Final Fantasy XVI, and in conversation with Aaron's current work on the Tales of series in Tales of Praxis. Finally, we both wrestle with the relationship between a game's fourth wall, metafictional storytelling, and how to involve a player without disenfranchising the story's characters—as well as how our views in this area have changed over the years. Mind the spoilers for the whole Final Fantasy series, the Tales of series, Lies of P, BioShock, The Stanley Parable, NieR, and Undertale ! Check out With a Terrible Fate' s publications on many of the games in this discussion, such as: Final Fantasy , Tales of , Dark Souls , Bloodborne , Code Vein , BioShock , The Stanley Parable , NieR , and Undertale .…
1 PAX East 2024, Second-Chance Games, and Perilous Platinums 1:49:32
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1:49:32This week on With a Terrible Fate 's podcast, we celebrate the communities, black sheep, and arduous challenges of gaming! We begin with Aaron breaking down With a Terrible Fate 's lecture on bosses at PAX East last month, along with broader reflections on everything from cosplays to upcoming indie games you won't want to miss. All the talk of bosses leads us to Dark Souls II, one of the subjects of the lecture, inviting a broader discussion of why games which you or a fandom didn't initially enjoy can oftentimes be the most rewarding "new game plus" experiences. Then, with Dark Souls on the brain, we consider what may be the " Dark Souls " of platinum trophy experiences: Dan's journey to get the platinum on Final Fantasy VII Rebirth, what it means to the game, and how we find value in achievements more broadly. Finally, we round things out with a discussion of our current gaming adventures, including Dan's experience of Japanese history in Rise of the Rōnin and Aaron's Chekhovian madness on the way to the climax of Tales of Xillia. Be on the lookout for spoilers regarding the Dark Souls series, Final Fantasy VII Remake and Rebirth, Rise of the Rōnin, Nioh, and Tales of Xillia. Articles Cited: • With a Terrible Fate at PAX East 2018: "How Games are Changing Serialized Storytelling" • Aaron Suduiko: "The Language of Trophies in Final Fantasy VII Remake "…
1 First Thoughts on Final Fantasy VII Rebirth 1:18:11
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1:18:11This week on With a Terrible Fate 's podcast, Aaron and Dan take a deep breath and dive into their very first, unfiltered, spoiler-rich thoughts about Final Fantasy VII Rebirth. Save this episode until you've finished the main scenario and are ready to dig into its microscopic and macrocosmic implications! We're already eagerly planning new analyses centered on this latest addition to the Final Fantasy VII corpus, consistent with the spirit and approach of The Legacy of Final Fantasy VII Remake . Ahead of the Rebirth roundtable, we also anticipate With a Terrible Fate' s lecture at PAX East 2024, which took place this past weekend! (The podcast was produced ahead of the convention.) We were overjoyed to engage a wonderful audience of hundreds of thoughtful, passionate gamers on the topic of bosses' interactive and narrative content over the course of almost three hours, and we're delighted to welcome many of these newcomers into the broader With a Terrible Fate community. Unfortunately, we encountered some unexpected recording issues and only walked away with partial footage from the lecture, but we're excited to share as much as we can with the entirety of our audience in one form or another in the near future. Stay tuned!…
1 How to Get to Know a Video-Game Character 1:07:55
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1:07:55On this special edition of the With a Terrible Fate podcast just ahead of analyst Dan Hughes' wedding, Dan and Aaron wrestle with the marvelously multifaceted problem of how we can best come to understand the nature of characters in our favorite video games. What draws us to specific protagonists in party-based games? How can game-based conflict actually help us to better appreciate the characters that have been cast as bosses? How do game attributes like player choice and ludicrously long playtimes make it possible to know and support characters in ways unavailable to the heroes of books and film? What light can our favorite games shed on key moments in our lives, such as a wedding? Listen in to answer all these questions and more! Articles Cited: • Dan Hughes, "Understanding Xemnas in Kingdom Hearts II" • Aaron Suduiko, "The Philosophical Justification for FromSoftware's DLC"…
1 Like a Dragon: Infinite Wealth, Infinite Narrative Lessons 1:26:42
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1:26:42This week on With a Terrible Fate' s podcast on the storytelling of video games, we kick things off with a discussion of Dan's recent journeys through Like a Dragon: Infinite Wealth, only to discover the game as a surprisingly illuminating throughline for a rich diversity of reflections on the structures of serial video-game stories, the interpretation and analysis of our personal experiences within video games, and the evolving culture of expectations around major upcoming releases! Listen in for a conversation exploring the gamification of The Odyssey, the methodology behind interpreting a playthrough, Final Fantasy VII Rebirth 's lessons about demos, and maybe even a lesson from Assassin's Creed III, 12 years later. Articles Cited: Dan Hughes, "Understanding Xemnas in Kingdom Hearts 2 " Dan Hughes, "Solving the Puzzle of Roche in Final Fantasy VII Remake " Aaron Suduiko, "The Missing Soulmate in Ni No Kuni: Wrath of the White Witch " Aaron Suduiko, "How Elden Ring Turns Its Player into an Outer God" Aaron Suduiko, "Time's Arrow: Chester Burklight in Tales of Phantasia "…
1 Video Game Analysts' Journey Across Japan 1:26:28
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1:26:28On the latest episode of With a Terrible Fate 's podcast, Dan Hughes and Aaron Suduiko fire up the mics two weeks after their vacation in Japan to share stories from their journey and reflect on how their latest adventure through the cultural progenitor of so many video games has informed how they think about the medium! From stumbling upon the mythological origin of the Triforce to witnessing the inseparability of politics from religion in temple and shrine tours, this episode has something for every thoughtful gamer. Later on, Dan shares his first impressions of Like a Dragon: Infinite Wealth , and Aaron offers a spoiler-free reflection on his playthrough of Inscryption , which he finished in the early morning hours ahead of the recording! Happy Belated New Year, and welcome to the 2024 edition of With a Terrible Fate 's audio home for the literary gamer.…
1 What Do We Do When We Talk About Games? 1:40:49
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1:40:49This week on With a Terrible Fate 's podcast about the study and culture of video-game storytelling, we take a reflective look at the good, bad, and ugly of what it means to talk about games. Where does lore analysis end and literary interpretation begin, and how can streamed "book clubs" of games help create good-faith homes for a positive mode of analysis among common fans and thinkers? How might a game award show need to look different than film awards by virtue of differences in the medium? How can bad-faith internet personalities take advantage of the personal, experiential nature of games to lower standards of evidence in discussions with real stakes? What the heck do avatars have to do with the aesthetics of agency in gameplay? Buckle up: it's an overloaded podcast this week where we tackle all these questions and more!…
1 Awards, Holiday Gaming, and Demos! 1:07:36
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1:07:36With the last month of the year upon us, join the With a Terrible Fate podcast for December-themed game reflections! From the culture developing around the Game Awards, to analyzing what counts as a "holiday gaming experience," to reflecting on evolving standards around game demos, spoilers, and recommendations, this episode is stuffed with plenty of gifts for the literate gamer.…
1 Ludic Gymnastics 1:05:42
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1:05:42Do you find yourself bouncing back and forth between multiple games, or running a few different playthroughs at the same time to support different mindsets or moments throughout your day? Take a listen to this latest podcast episode, in which Dan and Aaron explore the many reasons for which we might bounce gymnastically between multiple games, and the many consequences (good and bad!) this might have for our playthroughs. From seres like Persona 5 and Tales of Arise featuring multiple explorations of the same characters, to games like Tales of Graces f and Ni no Kuni II offering timely pictures of modern struggles, to motivations like "reading," "grinding," and "bedtime routine" guiding our game curation, this conversation offers something for every sort of gaming moment—just as games themselves do!…
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1 Products & Artworks; JRPGs & Ghostbusters 1:09:06
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1:09:06Welcome to the latest incarnation of With a Terrible Fate 's podcast: unstructured, organic conversations about current gaming experiences, how they inform our understanding of the world, and how they relate to the broader language of video-game storytelling! In this inaugural episode, Dan Hughes and Aaron Suduiko discuss their recent adventures in the Tales and Pokémon series, and they wrestle with the difference between series that lose touch with their identity through productization and series that enhance our experience through robust, thematically grounded networks of content. There's even a bit of GOTY talk, so you may walk away with some new—or very, very old—game recommendations to add to your own list!…
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1 A Very Special Halloween Gaming Podcast 1:16:54
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1:16:54On the spookiest day of the year, join With a Terrible Fate in a free-wheeling conversation about the past, present, and future magic of horror storytelling in video games. In a brand-new podcast episode, Dan Hughes and Aaron Suduiko haunt you with reflections on the good, bad, and ugly of scary interactive stories, including: Old and new glitches, from MissingNo. to headless Marvel heroes Dan's six-year-old ire for Five Nights at Freddy's , juxtaposed against his reception of the brand-new Five Nights at Freddy's film The role of horror moments in non-horror video-game genres, such as the JRPG The " Silent Hill " era of retelling old horror stories in a new light like campfire stories inspired by oral histories, including such works as Resident Evil and Silent Hill remakes, as well as Lies of P Recommendations for what you should play and watch this Halloween Don't be afraid, and buckle up for new podcast content in the near future! Works cited: Dan Hughes, "Does Five Nights at Freddy's Belong in the Video Game Canon?" Dan Hughes, "Does Dead Rising Belong in the Video Game Canon?" Dan Hughes, "Does Silent Hill Belong in the Video Game Canon?" Dan Hughes, "Does Silent Hill 2 Belong in the Video Game Canon?" Dan Hughes, "Does Silent Hill 3 Belong in the Video Game Canon?" Dan Hughes, "Does Silent Hill 4 Belong in the Video Game Canon?" Dan Hughes, "Does Undertale Belong in the Video Game Canon?" Lauren Spohn, "The Outset Island Effect" Aaron Suduiko, Tales of Praxis Aaron Suduiko, " Bloodborne, Lovecraft, and the Dangerous Idea" Aaron Suduiko, "The Horror of Code Vein is You" Aaron Suduiko, "Guilt & Inequity in Silent Hill 2 "…
This Friday the 13th of October on Pokémon Rose : from MissingNo. and a skeletal Kabutops to Drifloon and Gengar, take our hand on the spookiest day of the year and wander with us through the pokégraveyard. Stay on the lookout: if we're unlucky enough, we may just be visited by the origins of ghost stories, Ghost Pokémon, and the spooky folklore that wove its DNA into the Pokémon series and early-2000s internet gaming culture alike.…
This week on Pokémon Rose: an exposition of mythopoeia, a study of the Pokémon world's perennial quest for meaning and explanation in Diamond, Pearl, and Platinum, and how mechanics of exploration, Pokémania, and myth equip players to confront one burning question: "How do we dream in a shapeless void?" Credit to Qumu Music for the music in this episode.…
This week on Pokémon Rose: an introduction to Generation 4 of Pokémon ( Diamond, Pearl, and Platinum ), the value of taking your childhood passions seriously as you grow up, and the surprising perspective of falling in love with a game as an adult only because you chose not to play it in your childhood.…
This week on Pokémon Phi Rose: five-time Pokémon world champion Dan Hughes reflects on Pokémon Alpha Sapphire and contemplates what might have been if he'd taken a different path and adopted a different dream.
This week on Pokémon Rose: the story of how Pokémon Ruby and Sapphire turned the series' rivalry paradigm on its head through a new kind of character—and a new kind of role for the player.
This week on Pokémon Rose: studying how the enemy teams of Pokémon developed from mobsters into a trenchant lesson on the limitations of personal dreams.
This week on Pokémon Rose: a deep dive into the game mechanics of Pokémon Ruby and Sapphire that gave birth to the modern Pokémon metagame—and a study of how those mechanics unexpectedly enhanced the heart of the series' storytelling.
This week on Pokémon Rose: a study in what it's like as a gamer to feel as though the new entries in a beloved video-game series were no longer being made for you —and foreshadowing of how, and why, you would ultimately return to that series.
This week on Pokémon Rose: a time-travel episode in more ways than one, exploring the legendary intersection between a unique Pokémon and a real-life Pokéchallenge.
What happens when a video game's sequel takes you back to a world you'd thought you left behind—a world that's kept moving without you? Find out in this week's episode of Pokémon Rose, studying the return to Kanto in Pokémon Gold and Silver.
This week on Pokémon Rose: how Game Freak's approach to mythological storytelling created a world that simultaneously felt old and new to players of Pokémon Gold and Silver.
This week on Pokémon Rose: how the explosion of available Pokémon in Pokémon Gold and Silver led to the innovation of a special Trainer/Pokémon bond that continues to this day.
This week on Pokémon Rose: a discussion of how Pokémon Gold and Silver set the standard for a Pokémon sequel.
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