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Welcome to Short Quest Long Rest, an actual play D&D 5E podcast set in Icewind Dale. Join our intrepid crew on an adventure through the ups and downs of Rime of the Frostmaiden! Share some laughs, and enjoy an epic story told by Dungeon Master Josie! Support this podcast: https://anchor.fm/sqlr/support
 
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The crew of the Good Vibrations have touched down on the jungle planet Nakondis, making a trek towards Madelon's Landing, but this walk in the forest isn't as peaceful as it might seem. Accosted by a trio of strange blue, electric apes, the group takes them down. What happens next? Well we get dangerous... that's what!!!--- Support this podcast: ht…
 
More and more keeps piling up on our hero's shoulders. Underworld crime syndicates hunting them, a possible Duergar invasion involving a great constructed dragon, and last but not least, an evil god that has brought darkness to the land. Will this group buckle under the pressure? Well grab a snack, get comfy, and let's find out.--- Support this pod…
 
A simple job, an easy pay day, but then... uninvited guests? Far as the crew knew, Nakondis didn't have any orbital defenses... so where did the drones come from? What's happening planet side? How is Cedona tied up in all this? Only one way to find out. Nose down, punch the engines, and... Let's get dangerous! --- Support this podcast: https://anch…
 
Welcome to the Short Quest Long Rest: Good Vibrations. Follow us as we head into the Drift to far flung colonies, ancient empires, and maybe a laugh or two. Join the crew of the Good Vibrations as they set out to win fortune, stake claims, and settle scores. It's going to be wild ride, so strap in the gunner seat and lets get dangerous.--- Support …
 
The Duergar plot thickens and the group in town has been dealt with. Though some escaped, their leader has been apprehended by our heroes and perhaps now the guard captain will be forthcoming with information. But first, our group must get the princely Duergar to talk. So grab a snack, get comfy and let's see what happens. --- Support this podcast:…
 
The plot thickens as the Deep Dwarves are brought into the fold. What are their purpose and what will the prince of the Duergar have to say about this great mechanical dragon they're creating. Well grab a snack, get comfy, and let's find out together! --- Support this podcast: https://anchor.fm/sqlr/support…
 
With the captured Duergar behind bars and his allies location revealed, the captain of the guard immediately acts on the information. Asking for the group's help, they now make their way to the docks to attempt to take the Dark Dwarves by surprise. With the party now split, what will befall our heroes? Well, grab a snack, get comfy and let's find o…
 
Well, apparently Duergar aren't the most wise, but what to do with this creature. After a brief skirmish without a single sword being swung, the Dwarven cousin floats with wounded pride as the group try to determine their next course of action. So grab a snack, get comfy, and let's see where the heck this goes. --- Support this podcast: https://anc…
 
A new task and another venture. Our heroes are out upon the ice in a precarious position and it seems that they have a secret admirer keeping a close on them. With a simple spell, Dreamer has revealed the secret observer as they began to flee. What comes next? Well grab a snack, get comfy, and let's find out!--- Support this podcast: https://anchor…
 
After the disturbing execution of an unknown wizard, the group made contact with the captain of the guard. After a subtle conversation, they've come to an accord. If the group can discover the fate of a group of missing fishermen, then she'll offer them some information about the local Zentarim dealings. Now, onto the lake to find a ship. Will it g…
 
Now the group has infiltrated the town of Easthaven and were greeted with a public execution and the head of the guard that doesn't seem too trusting. Understandable in a town known for it's inhabitants being thieves and murderers. Sounds like the plan is to stir up trouble, so grab a snack, get comfy, and let's see how quickly our group can accomp…
 
With Garn and Elsa safe and sound with the dwarves of the northern hold, the group stands at the gates of Easthaven. A hive of scum and villainy. How will our heroes flush out the Zhentarim and exact their vengeance? Will grab a snack, get comfy, and lets find out.--- Support this podcast: https://anchor.fm/sqlr/support…
 
Tragedy has befallen those close to our heroes. The past has come back to haunt the Dragon Knight and now it's time to settle past scores. But first, those that have been wronged must be taken out of harms way, then perhaps the group can take care of business. So grab a snack, get comfy, and let's see what happens tonight.--- Support this podcast: …
 
Bryn Shander hasn't changed much, besides a house or two being displaced. But what happens when one of those houses belongs to someone the group considers family? What will they all do once they're reunited and learn of the happenings to Elsa and Garn? Grab a snack, get comfy and let's find out together. --- Support this podcast: https://anchor.fm/…
 
What happens when murders spring up in the small town of Cliffside? When the world seems to go crazy and a few delinquent students and their teacher are forced to face the darkness alone in this sleepy burg? Hop in and find out during our Halloween special. Enjoy Part 1 of the Spooktacular, folks! There are two more comin'! --- Support this podcast…
 
The threats never cease. The cold brings new challenges, both natural and unnatural alike. But despite the hardships, our heroes persevere and move forward. Next stop, the town of Bryn Shander to reunite and check on old friends. So grab a snack, get comfy, and let's see how the day goes. --- Support this podcast: https://anchor.fm/sqlr/support…
 
With a warm hearth behind them and only the cold ahead, the group makes their way back to Bryn Shander. When they decided to bed for the night, curiosity gets the better of them and without warning, something wicked this way comes. What can our heroes do in the face of such a terror? Grab a snack, get comfy, and let's find out. --- Support this pod…
 
The White Moose is now up and running. The staff has been hired, and Stone has assembled a crew so motley it nearly puts our Deliverers to shame. Unfortunately, this little break of peace had to come to an end at some point, so now our heroes must decide their next step on this journey. Grab a snack, get comfy, and let's see what they come up with.…
 
Out heroes have finally found a place to rest their heads. With the acquisition of a ramshackle tavern, the group spends time sprucing it up and establishing what they hope will not only be a home, but also a gathering place for information, allies, and if they bring in a coin or two in the process then all the better. So grab a snack, get comfy, a…
 
The tomb has been cleared and the threat eliminated, but the taint of Auril still lingers. With the Great Moose and Ravisin slain, it's time for the heroes to return to town to collect their just rewards. Grab a snack, get comfy, and let's see what happens. --- Support this podcast: https://anchor.fm/sqlr/support…
 
The tomb is open and the pawns are in place. What will happen when the mad druid is confronted in this ancient place? Will she see reason and end her dark ways, or will our heroes be forced to take down yet another mind twisted by the darkness? Grab a snack, get comfy, and let's find out! --- Support this podcast: https://anchor.fm/sqlr/support…
 
Another night has passed and with the aurora rising across the sky the group makes plans to open the ancient elven tomb. What wonders or horrors await them when the resting place is disturbed? Grab a snack, get comfy, and let's see what happens. --- Support this podcast: https://anchor.fm/sqlr/support…
 
The Brazier is lit and a new companion joins the group, but do they have good or evil intent. With Dreamer needing to rest before he can attempt to unlock the temple, it looks like our heroes will be forced to spend the night with this druidic mummy. Grab a snack, get comfy, and let's find out what happens. --- Support this podcast: https://anchor.…
 
Our little band has now dealt with the Dread White Moose of the Lonelywood but that doesn't mean all is right with the North. Why did this creature suddenly become violent, and who is behind all this? Well grab a snack, get comfy, and let's find out. --- Support this podcast: https://anchor.fm/sqlr/support…
 
It's time for our heroes to find out why they called it The Dread White Moose of the Lonelywood. After being given little choice but to defend themselves, the showdown begins! Get comfy, grab a snack, and let's see what happens! --- Support this podcast: https://anchor.fm/sqlr/supportDi Short Quest Long Rest
 
There seems to be a pattern forming with this merry band of misfits. A new town, a new problem, and a splash of heroism disguised as self-interest and greed. The stakes are high this time a big reward in play: a tavern. If our heroes can help the town with their moose problem, the group is slated to inherit the building and its dubious past. Get co…
 
Setting out from the mining town of Termalaine, our band heads ever northward towards adventure and excitement. Chasing the rumors of a dreaded White Moose, the next stop is the Lonelywood. Can our heroes help the people of this logging settlement? Grab a snack, get comfy, and let's find out. --- Support this podcast: https://anchor.fm/sqlr/support…
 
A new day has come! What will our group do with it? Looks like they're all headed in different directions, everyone knows you don't split up the party. Let's hope it doesn't lead to too many shenanigans, or at least not deadly ones. Grab a snack, get comfy and let's find what happens. --- Support this podcast: https://anchor.fm/sqlr/support…
 
With the Grell down for the count, the group continued on to parley with the intruding kobolds. After negotiations broke down, the group took care of business. Only now a new presence has appeared and the fight is not over. Grab a snack, get comfy and let's see how this goes. --- Support this podcast: https://anchor.fm/sqlr/support…
 
Our heroes are tasked with clearing out a gem mine that has been taken over by a band of pushy kobolds. After an accidental death and an attempted... not-so-accidental one, they now have a guide to take them deeper. But something lurks in the shadows waiting for the moment to strike! Will they fall prey to this skulking creature? Grab a snack, get …
 
Our band of Deliverers arrived in Termalaine to find many mysteries, or are they just growing suspicious after being exposed to the darkness of Icewind Dale? With doubt in their minds, they do their best to help, agreeing to build a leg for Marta's father, and possibly clear out this mine full of Kobolds. Grab a snack, get comfy, and let's see how …
 
With the jovial nights of the Dwarven Hold behind them, the Deliverers must choose the next destination on their journey. They still have responsibilities to attend to further into the frozen north, but the current happenings of the Dale are not lost on them. What could they possibly do to stem the tide of darkness growing in Icewind? Grab a snack,…
 
After a soothing rest inside Battlehammer Hold, our group must now consider what comes next. Do they continue with their humble deliveries? Or is their purpose far greater and more perilous than that? Grab a snack, get comfy, and let's find out together. --- Support this podcast: https://anchor.fm/sqlr/support…
 
It has been a long and difficult journey for our heroes since leaving Bryn Shander. Tragic losses, mishaps, and several harrowing battles later our heroes finally stumble back into civilization for a brief respite. It's time to cut loose in a mead hall filled with dwarves, can they stay out of trouble? Grab a snack, get comfy, and let's find out to…
 
In the thick of it, with Needle Spawn closing in on all sides, the group faces down a mad Druid that's evolved into an abomination of her own design. Can our heroes beat back the horde of the prickly invaders to clear the Halls of Black Ice? Or will this be the dwarven ruin that claims their lives? Well grab a snack, get comfy, and let's find out t…
 
Deep within the Halls of Black Ice, the party has encountered many strange things. Thorn-riddled corpses that rise from the dead, glass-like gemstones that can drive a person mad, and now two animated shrubs that act as if they're young children. What magic is at play here? What will they find as they dive deeper into this usurped stronghold? Grab …
 
Our party descends into the perilous Halls of Black Ice, a Dwarven hold that has fallen into darkness. What mysterious entity is squatting in these ancient halls? What happened to the old inhabitants? Can our heroes clear the way for the Chardelyn-obsessed Ruby to do her good work? Grab a snack, get comfy and let's find out. --- Support this podcas…
 
With the mountain conquered our heroes have parted ways with Perilou and Artis. Helda accompanies them now with the Halls of Black Ice looming ahead of them. Is this party up to the challenge? What awaits them inside? Some black ice, probably. Well grab a snack, get comfy, and let's find out. --- Support this podcast: https://anchor.fm/sqlr/support…
 
Our band continues their treacherous trek up to the Cairn's summit. In their path a fearsome beast lay slumbering, but as the group turns back in fear Dreamer pushes on to the pinnacle. They soon catch up to him and realize all is not right, and the unexpected awaits. What is afoot at the apex of Icewind Dale? Grab a snack, get comfy, and let's fin…
 
With Skarde defeated, his life force dispersed, and the tomb secured the group stands victorious atop the Cairn... now only the summit awaits. Perilou returned to them as if nothing had happened, only to find out that the necrotic energies of the lair had brought her back as something less than holy. What path shall our heroes take now? Well grab a…
 
After a harrowing fight with Skarde the Frost Giant Lich, it's not over. There's still the phylactery that must be dealt with. Can our heroes make it through this necrotic energy to end this monster once and for all? Grab a snack, get comfy and let's find out together. --- Support this podcast: https://anchor.fm/sqlr/support…
 
The path up the mountain has been treacherous, a fact Felgrin and Krelik were reminded of as they nearly plummeted to an early grave. Now, just out of a difficult battle, the party hears more combat below. It's time to push on and get that package delivered. So grab a snack, get comfy and let's see what happens next. --- Support this podcast: https…
 
With our heroes nearly to the entrance to the mountain halls they are tapped and tired. What options do they have? What will the mountain throw at them next, or will somebody just throw the mountain? Grab a snack, get comfy and let's find out. --- Support this podcast: https://anchor.fm/sqlr/supportDi Short Quest Long Rest
 
With the perils of the north becoming more and more apparent, their goal is still nowhere in sight. Our heroes continue their climb towards the summit in the hope that the clues they've followed will bear fruit. Perhaps if they can save the lives of the party Garrett lead up the mountain this journey would not be for nothing. So grab a snack, get c…
 
After the group narrowly escapes an avalanche they still have Kelvin's Cairn to deal with and Garrett to find. What problems will they face on the mountainside? What enemies will stand in their way? Grab a snack, get comfy, and let's find out together. --- Support this podcast: https://anchor.fm/sqlr/support…
 
Though the party was expecting a warm bed, due to some misunderstandings they're instead greeted with a cold reception. With the Dane and his beloved daughter unhappy with the group, will they be able to leave the keep in one piece? Grab a snack, get comfy and let's find out. --- Support this podcast: https://anchor.fm/sqlr/support…
 
Once again our band of heroes is back out into the Dale journeying ever northward. With their new Dwarven friends along for the ride, what will be in store for them on the way to Kelvin's Cairn? Grab a snack, get comfy and let's find out. --- Support this podcast: https://anchor.fm/sqlr/supportDi Short Quest Long Rest
 
The morning after returning to Bryn Shander the group splits up to finish up some last-minute details before heading out. After their last trek into the wilderness, there's no doubt that this journey will not be an easy one. So grab a snack, get comfy, and let's see where the road takes us. --- Support this podcast: https://anchor.fm/sqlr/support…
 
Our adventurers have dealt a mighty blow to the goblin band and the rest have chosen to surrender. With the ingots back in their possession, they start to make their way back to Bryn Shander. How will they get this heavy load back across the snow-swept plains? Grab a snack, get comfy and let's find out. --- Support this podcast: https://anchor.fm/s…
 
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