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Ep 24 - Mage Knight Deep Dive, Randomness & Strategy

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Contenuto fornito da Norm & Scruffy Gamer and Scruffy Gamer. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Norm & Scruffy Gamer and Scruffy Gamer o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode we are joined by Kendall McKenzie (Rollway Station designer) to unpack the randomness in Mage Knight. Mage Knight has a very healthy dose of randomness and yet is considered a game with a high skill ceiling, we look to unpack that sophisticated use of randomness as well as addressing the criticism sometimes thrown around that "Mage Knight is too lucky to be a strategy game." We unpack the different types of randomness, how they can sometimes feel, what agency the players have over the randomness and the value we attribute to words like "strategy, tactics and luck" and ask is any of this value misplaced? Is Mage Knight even a strategy game to begin with? Why does any of this even matter?

Support the show: https://www.patreon.com/alwaysplayeronepodcast

Buy us a coffee: https://ko-fi.com/alwaysplayerone

Join the discord: https://discord.gg/DhUpgX2HmU

Contact us:

email: alwaysplayeronepodcast@gmail.com

Facebook: https://www.facebook.com/Always-Player-One-113123647053523

Instagram: @alwaysplayeronepodcast

Reddit: Always_player_one

Links to the mentioned Keith Burgun articles: https://www.gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/

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39 episodi

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iconCondividi
 
Manage episode 302567828 series 2983613
Contenuto fornito da Norm & Scruffy Gamer and Scruffy Gamer. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Norm & Scruffy Gamer and Scruffy Gamer o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode we are joined by Kendall McKenzie (Rollway Station designer) to unpack the randomness in Mage Knight. Mage Knight has a very healthy dose of randomness and yet is considered a game with a high skill ceiling, we look to unpack that sophisticated use of randomness as well as addressing the criticism sometimes thrown around that "Mage Knight is too lucky to be a strategy game." We unpack the different types of randomness, how they can sometimes feel, what agency the players have over the randomness and the value we attribute to words like "strategy, tactics and luck" and ask is any of this value misplaced? Is Mage Knight even a strategy game to begin with? Why does any of this even matter?

Support the show: https://www.patreon.com/alwaysplayeronepodcast

Buy us a coffee: https://ko-fi.com/alwaysplayerone

Join the discord: https://discord.gg/DhUpgX2HmU

Contact us:

email: alwaysplayeronepodcast@gmail.com

Facebook: https://www.facebook.com/Always-Player-One-113123647053523

Instagram: @alwaysplayeronepodcast

Reddit: Always_player_one

Links to the mentioned Keith Burgun articles: https://www.gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/

  continue reading

39 episodi

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