Risky Business is a weekly information security podcast featuring news and in-depth interviews with industry luminaries. Launched in February 2007, Risky Business is a must-listen digest for information security pros. With a running time of approximately 50-60 minutes, Risky Business is pacy; a security podcast without the waffle.
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Contenuto fornito da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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ANTIC Interview 451 - Daniel Serpell, FastBasic
Manage episode 458230760 series 28049
Contenuto fornito da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Daniel Serpell (dmsc), Creator of FastBasic Daniel Serpell (dmsc) is the creator of FastBasic, a modern implementation of the BASIC programming language for the Atari 8-bit computers. He released the first version to the public in 2017. Today, the GPL-licensed language is up to version 4.6, and is a favorite of 10-line BASIC game contest entrants and anyone who wants a speedy, modern take on Atari programming. I'm going to crib from AtariWiki's description of FastBasic: "It is a complete re-implementation of the BASIC system, using a built-in bytecode compiler rather than a tokenizing interpreter. Typical BASICs use an interpreter that examines every line of code as the program runs. ... FastBasic works on an entirely different principle. When a line is parsed in FastBasic, it (essentially) compiles the entire line into tokens and then leaves them in memory. This way the line does not have to be repeatedly parsed, even from the simplified token format, which makes it much faster to run." FastBasic has other enhancements, including new commands for player-missiles and communicating with FujiNet, an option to only use faster integer math instead of floating point, and structured programming instead of line numbers. This interview took place on December 21, 2024. Video version of this interview FastBasic at github FastBasic at AtariWiki 10-line BASIC Contest Daniel at atariage Viña del Mar, Chile BW-DOS ANTIC Interview 436 - Rodrigo Castro, Atari in Chile FastBasic Debugger Extension for VSCode Support Kay's interview on Patreon
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569 episodi
Manage episode 458230760 series 28049
Contenuto fornito da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Daniel Serpell (dmsc), Creator of FastBasic Daniel Serpell (dmsc) is the creator of FastBasic, a modern implementation of the BASIC programming language for the Atari 8-bit computers. He released the first version to the public in 2017. Today, the GPL-licensed language is up to version 4.6, and is a favorite of 10-line BASIC game contest entrants and anyone who wants a speedy, modern take on Atari programming. I'm going to crib from AtariWiki's description of FastBasic: "It is a complete re-implementation of the BASIC system, using a built-in bytecode compiler rather than a tokenizing interpreter. Typical BASICs use an interpreter that examines every line of code as the program runs. ... FastBasic works on an entirely different principle. When a line is parsed in FastBasic, it (essentially) compiles the entire line into tokens and then leaves them in memory. This way the line does not have to be repeatedly parsed, even from the simplified token format, which makes it much faster to run." FastBasic has other enhancements, including new commands for player-missiles and communicating with FujiNet, an option to only use faster integer math instead of floating point, and structured programming instead of line numbers. This interview took place on December 21, 2024. Video version of this interview FastBasic at github FastBasic at AtariWiki 10-line BASIC Contest Daniel at atariage Viña del Mar, Chile BW-DOS ANTIC Interview 436 - Rodrigo Castro, Atari in Chile FastBasic Debugger Extension for VSCode Support Kay's interview on Patreon
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