Africa-focused technology, digital and innovation ecosystem insight and commentary.
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Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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What is Game Design in Video Games? - The Fika Sessions [Episode 6]
Manage episode 333373004 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
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39 episodi
Manage episode 333373004 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some classic Swedish Fika, but with a bit of a twist! Are those name tags…? Resources: Celia Hodent – The Gamer’s Brain https://www.amazon.com/Gamers-Brain-Neuroscience-Impact-Design/dp/1498775500 Benedict Carey – How we Learn https://www.amazon.com/How-We-Learn-Surprising-Happens/dp/0812984293 Raph Koster – Theory of Fun https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
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39 episodi
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