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Contenuto fornito da Cesium, Patrick Cozzi, and Marc Petit. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Cesium, Patrick Cozzi, and Marc Petit o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Unlocking the Open Metaverse: Educating and Empowering the 3D Creators of Tomorrow with Julie Lottering from Epic Games and Liz Dailey from CreateAccess

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Contenuto fornito da Cesium, Patrick Cozzi, and Marc Petit. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Cesium, Patrick Cozzi, and Marc Petit o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Julie Lottering from Epic Games and Liz Dailey from CreateAccess delve into the expanding universe of 3D creation and its implications for various industries and education. Julie Lottering starts the conversation by discussing the remarkable growth of careers in 3D and real-time applications. She attributes this growth to the availability of free tools, the ability to publish content easily, and the increasing demand for digital experiences. Julie highlights that the job market for real-time skills is growing exponentially, with reports indicating a 601% faster growth rate than the overall job market. She also notes that real-time jobs offer significantly higher salaries, especially in Canada, where they can be about 70% higher than other markets.

Julie further elaborates on how industries such as architecture, fashion, and automotive are adopting real-time skills. She emphasizes the need for proper education and training to fill the skill gaps in these sectors. Real-time technology allows for faster creative decision-making and higher visual fidelity, making it indispensable for modern industries. Julie also touches on the historical evolution of video games and their recognition as an art form, encouraging more contributions to this still-pioneering field.

Liz Dailey shifts the focus to the mission of CreateAccess, a non-profit dedicated to engaging beginners in 3D creation. She explains how CreateAccess provides freely available educational materials and in-person programs to help learners overcome the intimidation of technology. Liz highlights the importance of building confidence in beginners and creating a supportive community for learning. She shares examples of how CreateAccess uses tools like the Unreal Editor for Fortnite and the Polycam app to make 3D creation accessible and engaging for all skill levels.

Both Julie and Liz discuss the role of democratizing 3D creation. Julie mentions that Epic Games aims to make their tools as accessible as possible by offering free resources and fostering a community of creators who share their knowledge. Liz adds that CreateAccess's approach involves developing beginner-friendly projects that provide immediate visual feedback, helping learners quickly see the results of their efforts and stay motivated.

The conversation also touches on the impact of AI on 3D creation and education. Julie expresses optimism about AI's potential to accelerate creative processes and make beautiful things faster. She acknowledges the need for ongoing dialogue about the responsible use of AI and its implications for digital citizenship. Liz adds that AI-empowered technologies can democratize creative processes, enabling more people to participate in making art, music, and other creative endeavors.

Overall, the episode underscores the transformative potential of 3D creation across various industries and the importance of making these tools accessible to a diverse range of creators. Julie and Liz's insights highlight the need for continuous education, community support, and responsible use of emerging technologies to foster innovation and creativity in the digital age.

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

81 episodi

Artwork
iconCondividi
 
Manage episode 424173580 series 3008728
Contenuto fornito da Cesium, Patrick Cozzi, and Marc Petit. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Cesium, Patrick Cozzi, and Marc Petit o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Julie Lottering from Epic Games and Liz Dailey from CreateAccess delve into the expanding universe of 3D creation and its implications for various industries and education. Julie Lottering starts the conversation by discussing the remarkable growth of careers in 3D and real-time applications. She attributes this growth to the availability of free tools, the ability to publish content easily, and the increasing demand for digital experiences. Julie highlights that the job market for real-time skills is growing exponentially, with reports indicating a 601% faster growth rate than the overall job market. She also notes that real-time jobs offer significantly higher salaries, especially in Canada, where they can be about 70% higher than other markets.

Julie further elaborates on how industries such as architecture, fashion, and automotive are adopting real-time skills. She emphasizes the need for proper education and training to fill the skill gaps in these sectors. Real-time technology allows for faster creative decision-making and higher visual fidelity, making it indispensable for modern industries. Julie also touches on the historical evolution of video games and their recognition as an art form, encouraging more contributions to this still-pioneering field.

Liz Dailey shifts the focus to the mission of CreateAccess, a non-profit dedicated to engaging beginners in 3D creation. She explains how CreateAccess provides freely available educational materials and in-person programs to help learners overcome the intimidation of technology. Liz highlights the importance of building confidence in beginners and creating a supportive community for learning. She shares examples of how CreateAccess uses tools like the Unreal Editor for Fortnite and the Polycam app to make 3D creation accessible and engaging for all skill levels.

Both Julie and Liz discuss the role of democratizing 3D creation. Julie mentions that Epic Games aims to make their tools as accessible as possible by offering free resources and fostering a community of creators who share their knowledge. Liz adds that CreateAccess's approach involves developing beginner-friendly projects that provide immediate visual feedback, helping learners quickly see the results of their efforts and stay motivated.

The conversation also touches on the impact of AI on 3D creation and education. Julie expresses optimism about AI's potential to accelerate creative processes and make beautiful things faster. She acknowledges the need for ongoing dialogue about the responsible use of AI and its implications for digital citizenship. Liz adds that AI-empowered technologies can democratize creative processes, enabling more people to participate in making art, music, and other creative endeavors.

Overall, the episode underscores the transformative potential of 3D creation across various industries and the importance of making these tools accessible to a diverse range of creators. Julie and Liz's insights highlight the need for continuous education, community support, and responsible use of emerging technologies to foster innovation and creativity in the digital age.

Have any comments or questions?

Email the show Feedback@Buildingtheopenmetaverse.org

Want more information?

Visit our website www.buildingtheopenmetaverse.org

And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

  continue reading

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