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133. Game Industry Founder/Executive Julien Sharp

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Contenuto fornito da Twin Cities Business. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Twin Cities Business o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
“I thought, you know what I could do? I could make games.” Julien Sharp is a game inventor and industry executive who moved to Minnesota in 2022 to head up the U.S. division of Paris-based Asmodee Group, a global game company with a portfolio that includes Catan, Spot it!, Ticket to Ride, and Star Wars X-Wing. An avid game player, who can solve a Rubik Cube in 45 seconds (which she says is amateur stuff), Sharp started out in the industry as the inventor of several games including Disruptus and Juxtabo. She sold her company, Funnybone Toys, to FoxMind Toys & Games, and went on to work for popular names including What Do You Meme? And Spin Master toys. Sharp takes us inside the fast-growing $13 billion global industry, from the challenge of creating a game that endures to the power of play—for both kids and adults. Sharp says games are played every day in the Asmodee office in Lino Lakes, Minn. But her work is not all fun and games. “Budgets, logistics, sell-throughs—there’s all the aspects of business,” she says. “But if you’re going to do all that, why not do it in games?” Following our conversation with Sharp, we go Back to the Classroom with the University of St. Thomas Opus College of Business, where Tera Galloway is an associate professor in the Department of Management—and an avid game player who is working to incorporate games into her business classes. “The idea of gamification in learning is huge. There’s the collaborative component, which is good for mental health and it increases [feelings of] belonging.” Galloway is currently working on teaching methods that use board games to teach leadership, cultural change and strategic thinking.
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141 episodi

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Manage episode 423177840 series 2501322
Contenuto fornito da Twin Cities Business. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Twin Cities Business o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
“I thought, you know what I could do? I could make games.” Julien Sharp is a game inventor and industry executive who moved to Minnesota in 2022 to head up the U.S. division of Paris-based Asmodee Group, a global game company with a portfolio that includes Catan, Spot it!, Ticket to Ride, and Star Wars X-Wing. An avid game player, who can solve a Rubik Cube in 45 seconds (which she says is amateur stuff), Sharp started out in the industry as the inventor of several games including Disruptus and Juxtabo. She sold her company, Funnybone Toys, to FoxMind Toys & Games, and went on to work for popular names including What Do You Meme? And Spin Master toys. Sharp takes us inside the fast-growing $13 billion global industry, from the challenge of creating a game that endures to the power of play—for both kids and adults. Sharp says games are played every day in the Asmodee office in Lino Lakes, Minn. But her work is not all fun and games. “Budgets, logistics, sell-throughs—there’s all the aspects of business,” she says. “But if you’re going to do all that, why not do it in games?” Following our conversation with Sharp, we go Back to the Classroom with the University of St. Thomas Opus College of Business, where Tera Galloway is an associate professor in the Department of Management—and an avid game player who is working to incorporate games into her business classes. “The idea of gamification in learning is huge. There’s the collaborative component, which is good for mental health and it increases [feelings of] belonging.” Galloway is currently working on teaching methods that use board games to teach leadership, cultural change and strategic thinking.
  continue reading

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