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Contenuto fornito da City of Town: An Improvised DND Adventure!. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da City of Town: An Improvised DND Adventure! o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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A Game of Epic Speeches

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Manage episode 433796783 series 3586274
Contenuto fornito da City of Town: An Improvised DND Adventure!. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da City of Town: An Improvised DND Adventure! o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

King Geordi, known as the Peacemaker, is confronted with the looming threat of war against the Illithid, a powerful and malevolent force. The King gathers his six closest advisors only to discover that one of them is a traitor, manipulated by the Illithid. As tensions rise, King Geordi takes drastic actions, leading to a shocking and explosive confrontation that leaves the council in disarray.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Introduction:

  • [00:00:00] Michael: Opens with a tension-filled scene about the looming threat of the Illithid and the potential betrayal within the Council of Six.
  • Casey introduces the concept of the show, emphasizing that it's an improvised D&D adventure with no prep work or strict adherence to rules.
  • Reiterates the standalone nature of each episode, perfect for new listeners.

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing King Geordi the Peacemaker, a ruler facing the transition from a king of peace to a king of war.

Story Summary:

Setting: The royal castle and its surrounding city

  • King Geordi is faced with the threat of war with the Illithid, who have potentially infiltrated his Council of Six.
  • Challenge: Uncover the traitor within the council and prepare for the impending war.

Key Scenes:

  1. Council Meeting:

    • [00:03:00] - King Geordi addresses his Council of Six, discussing the possibility of a traitor and the dire situation with the Illithid.
    • [00:05:00] - Mariel, the Master of Secrets, hints at a conspiracy but sows doubt about her own trustworthiness.
    • [00:07:00] - Henrik, the Dwarven leader of the War Guard, discusses the kingdom's weak position without allies.
  2. Secret Conversation with Henrik:

    • [00:08:00] - King Geordi privately consults Henrik about the kingdom’s chances and the potential spy within the council.
    • [00:11:00] - Geordi instructs Henrik to keep an eye on Mariel.
  3. Encounter in the Red Lantern District:

    • [00:13:00] - Geordi disguises himself and heads to a seedy brothel to meet with the Elf Ambassador, Ardriel, to seek aid.
    • [00:19:00] - Survives an assassination attempt by a mind-controlled attacker.
  4. Meeting with the Elf Ambassador:

    • [00:23:00] - Geordi convinces Ardriel to witness the effects of the Illithid’s mind control firsthand.
    • [00:30:00] - Takes Ardriel to the Cleric’s Tower, where the High Cleric Pauline reveals the complete erasure of the assassin’s mind.
  5. Confrontation in the King’s Chambers:

    • [00:33:00] - Geordi returns to the castle, weary of the impending danger, and summons the High Wizard Gotho to discuss countermeasures.
    • [00:37:00] - Geordi makes a desperate plan to protect the kingdom, even if it requires using convicted criminals for experiments.
  6. Test of Loyalty:

    • [00:38:00] - Geordi confronts Mariel, demanding her loyalty through a painful and symbolic act.
    • [00:42:00] - Mariel hesitantly proves her loyalty, though Geordi remains suspicious.

Climax:

  • [00:47:00] - Geordi gathers the Council of Six, announcing his decision to root out the traitor. He gives them ten minutes to prove their loyalty or face execution.
  • [00:58:00] - A dramatic twist reveals that five of the six council members, except Gotho, are traitors. Gotho sacrifices himself in a fiery explosion to save the king.

Closing:

  • Emotional Resolution: King Geordi narrowly escapes, but the kingdom’s leadership is left in ruins. The episode ends with Geordi vowing to hunt down Mariel, who escapes after betraying him.
  • Reflection: Hosts discuss the intense shift in Geordi’s character from a peaceful king to a ruler hardened by betrayal and war.
  • Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
  continue reading

17 episodi

Artwork
iconCondividi
 
Manage episode 433796783 series 3586274
Contenuto fornito da City of Town: An Improvised DND Adventure!. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da City of Town: An Improvised DND Adventure! o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

King Geordi, known as the Peacemaker, is confronted with the looming threat of war against the Illithid, a powerful and malevolent force. The King gathers his six closest advisors only to discover that one of them is a traitor, manipulated by the Illithid. As tensions rise, King Geordi takes drastic actions, leading to a shocking and explosive confrontation that leaves the council in disarray.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Introduction:

  • [00:00:00] Michael: Opens with a tension-filled scene about the looming threat of the Illithid and the potential betrayal within the Council of Six.
  • Casey introduces the concept of the show, emphasizing that it's an improvised D&D adventure with no prep work or strict adherence to rules.
  • Reiterates the standalone nature of each episode, perfect for new listeners.

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing King Geordi the Peacemaker, a ruler facing the transition from a king of peace to a king of war.

Story Summary:

Setting: The royal castle and its surrounding city

  • King Geordi is faced with the threat of war with the Illithid, who have potentially infiltrated his Council of Six.
  • Challenge: Uncover the traitor within the council and prepare for the impending war.

Key Scenes:

  1. Council Meeting:

    • [00:03:00] - King Geordi addresses his Council of Six, discussing the possibility of a traitor and the dire situation with the Illithid.
    • [00:05:00] - Mariel, the Master of Secrets, hints at a conspiracy but sows doubt about her own trustworthiness.
    • [00:07:00] - Henrik, the Dwarven leader of the War Guard, discusses the kingdom's weak position without allies.
  2. Secret Conversation with Henrik:

    • [00:08:00] - King Geordi privately consults Henrik about the kingdom’s chances and the potential spy within the council.
    • [00:11:00] - Geordi instructs Henrik to keep an eye on Mariel.
  3. Encounter in the Red Lantern District:

    • [00:13:00] - Geordi disguises himself and heads to a seedy brothel to meet with the Elf Ambassador, Ardriel, to seek aid.
    • [00:19:00] - Survives an assassination attempt by a mind-controlled attacker.
  4. Meeting with the Elf Ambassador:

    • [00:23:00] - Geordi convinces Ardriel to witness the effects of the Illithid’s mind control firsthand.
    • [00:30:00] - Takes Ardriel to the Cleric’s Tower, where the High Cleric Pauline reveals the complete erasure of the assassin’s mind.
  5. Confrontation in the King’s Chambers:

    • [00:33:00] - Geordi returns to the castle, weary of the impending danger, and summons the High Wizard Gotho to discuss countermeasures.
    • [00:37:00] - Geordi makes a desperate plan to protect the kingdom, even if it requires using convicted criminals for experiments.
  6. Test of Loyalty:

    • [00:38:00] - Geordi confronts Mariel, demanding her loyalty through a painful and symbolic act.
    • [00:42:00] - Mariel hesitantly proves her loyalty, though Geordi remains suspicious.

Climax:

  • [00:47:00] - Geordi gathers the Council of Six, announcing his decision to root out the traitor. He gives them ten minutes to prove their loyalty or face execution.
  • [00:58:00] - A dramatic twist reveals that five of the six council members, except Gotho, are traitors. Gotho sacrifices himself in a fiery explosion to save the king.

Closing:

  • Emotional Resolution: King Geordi narrowly escapes, but the kingdom’s leadership is left in ruins. The episode ends with Geordi vowing to hunt down Mariel, who escapes after betraying him.
  • Reflection: Hosts discuss the intense shift in Geordi’s character from a peaceful king to a ruler hardened by betrayal and war.
  • Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
  continue reading

17 episodi

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