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DS288 | Wesnoth | Echoes of Invasion: The Heart Mountains | Part 5 of 7

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Contenuto fornito da Dicey Stories. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dicey Stories o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

A necromancer joins the battle against the elves.

GM Notes

As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line we hadn’t yet seen: Ghoul to Necrophage to Ghast. Mal Vektor’s appearance is based on the art for the Necromancer, no surprise there. And then, of course, there’s Aglana. I really like the Dead Water campaign—it’s one of the few that I can reliably complete!—and there weren’t going to be many places to involve merfolk in our tabletop campaign, so I seized this opportunity. I combined aspects of Mermaid Priestess and Mermaid Enchantress to develop her look and powers. And yes, in the Battle for Wesnoth video game, merfolk are incapable of moving on mountain terrain tiles.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

340 episodi

Artwork
iconCondividi
 
Manage episode 419556138 series 2981448
Contenuto fornito da Dicey Stories. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dicey Stories o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

A necromancer joins the battle against the elves.

GM Notes

As usual, I got my inspiration for NPCs from the Battle for Wesnoth video game. I prepped Giant Spider and Yeti encounters, since those are units found in caves and mountains. I also wanted to broaden the range of undead my players had to deal with, and so I turned to a unit line we hadn’t yet seen: Ghoul to Necrophage to Ghast. Mal Vektor’s appearance is based on the art for the Necromancer, no surprise there. And then, of course, there’s Aglana. I really like the Dead Water campaign—it’s one of the few that I can reliably complete!—and there weren’t going to be many places to involve merfolk in our tabletop campaign, so I seized this opportunity. I combined aspects of Mermaid Priestess and Mermaid Enchantress to develop her look and powers. And yes, in the Battle for Wesnoth video game, merfolk are incapable of moving on mountain terrain tiles.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!

  continue reading

340 episodi

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