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DF Direct Weekly #142: The Last Of Us Online & E3 Dead, Intel Frame-Gen Teased, Forza/GT7 Reaction

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Contenuto fornito da Digital Foundry. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Digital Foundry o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

You'd think that the news would be drying up as we approach Chriastmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head.

0:00:00 Introduction

0:01:25 News 01: The Last of Us multiplayer project cancelled

0:21:21 News 02: E3 officially dead

0:36:08 News 03: Link’s Awakening ported to PC

0:43:22 News 04: Intel working on frame extrapolation

0:50:14 News 05: Teardown improved on consoles

0:53:56 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7

1:24:16 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games?

1:29:18 Supporter Q2: Should bad performance be a consideration when reviewing games?

1:35:41 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference?

1:38:50 Supporter Q4: Why can’t Windows handhelds run SteamOS?

1:41:14 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common?

1:47:28 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games?

1:51:55 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output?

1:55:14 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

214 episodi

Artwork
iconCondividi
 
Manage episode 390218419 series 3003898
Contenuto fornito da Digital Foundry. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Digital Foundry o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

You'd think that the news would be drying up as we approach Chriastmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head.

0:00:00 Introduction

0:01:25 News 01: The Last of Us multiplayer project cancelled

0:21:21 News 02: E3 officially dead

0:36:08 News 03: Link’s Awakening ported to PC

0:43:22 News 04: Intel working on frame extrapolation

0:50:14 News 05: Teardown improved on consoles

0:53:56 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7

1:24:16 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games?

1:29:18 Supporter Q2: Should bad performance be a consideration when reviewing games?

1:35:41 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference?

1:38:50 Supporter Q4: Why can’t Windows handhelds run SteamOS?

1:41:14 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common?

1:47:28 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games?

1:51:55 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output?

1:55:14 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

214 episodi

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