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044: Behind the Scenes of Dolby’s new Cloud platform with Stephane Giraudie
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Manage episode 292799043 series 2093497
What if developers could incorporate lifelike HD audio and video capability into any application they built so that users did not have to resort to third-party apps to communicate? This is precisely the service provided by Dolby’s new cloud-based audio, voice, and video API platform, Dolby.io. Today we speak to Stephane Giraudi, Senior Director of Cloud Communication at Dolby.io, to get a behind-the-scenes look at the audiovisual technology giant’s disruptive new offering. Stephane was previously the CEO of Voxeet, a company that enabled WebRTC with crystal clear 3D surround sound, audio, and video before Dolby acquired it. After the acquisition, the two firms joined forces and merged their strengths to produce Dolby.io. Our conversation starts with Stephane sketching out the services provided by Dolby.io and the new industries Dolby is penetrating as a result. From there, we talk about how enterprise firms can accelerate their roadmap by partnering with startups. Stephane shares his experiences joining Dolby and weighs in on challenges and lessons learned regarding finding common ground between startups and enterprise-scale firms' respective strengths and weaknesses. Wrapping up, we talk to Stephane about changing the monetization model at Dolby into a SaaS offering and hearing his approach to building products aimed at developers. Tune in today!
Key Points From This Episode:
Introducing Stephane and his career leading up to his position at Dolby.
The service Dolby.io provides; helping developers embed audiovisual communications in their apps.
New industries Dolby can tap with the services provided through Dolby.io.
How large companies can accelerate their roadmap by working with startups; Stephane’s experiences being acquired by Dolby.
The strategy and challenges involved with Dolby moving to a SaaS-based monetization model.
Lessons around how to acquire a company and integrate it into a broader firm.
Best practices for building products aimed at developers and their user experience.
Whether Dolby.io is optimizing its functionality for a certain class of apps.
Advice for corporations who want to partner with startups.
Links From Today’s Episode:
53 episodi
Serie archiviate ("Feed non attivo" status)
When? This feed was archived on January 04, 2025 01:53 (). Last successful fetch was on March 01, 2024 01:24 ()
Why? Feed non attivo status. I nostri server non sono riusciti a recuperare un feed valido per un periodo prolungato.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 292799043 series 2093497
What if developers could incorporate lifelike HD audio and video capability into any application they built so that users did not have to resort to third-party apps to communicate? This is precisely the service provided by Dolby’s new cloud-based audio, voice, and video API platform, Dolby.io. Today we speak to Stephane Giraudi, Senior Director of Cloud Communication at Dolby.io, to get a behind-the-scenes look at the audiovisual technology giant’s disruptive new offering. Stephane was previously the CEO of Voxeet, a company that enabled WebRTC with crystal clear 3D surround sound, audio, and video before Dolby acquired it. After the acquisition, the two firms joined forces and merged their strengths to produce Dolby.io. Our conversation starts with Stephane sketching out the services provided by Dolby.io and the new industries Dolby is penetrating as a result. From there, we talk about how enterprise firms can accelerate their roadmap by partnering with startups. Stephane shares his experiences joining Dolby and weighs in on challenges and lessons learned regarding finding common ground between startups and enterprise-scale firms' respective strengths and weaknesses. Wrapping up, we talk to Stephane about changing the monetization model at Dolby into a SaaS offering and hearing his approach to building products aimed at developers. Tune in today!
Key Points From This Episode:
Introducing Stephane and his career leading up to his position at Dolby.
The service Dolby.io provides; helping developers embed audiovisual communications in their apps.
New industries Dolby can tap with the services provided through Dolby.io.
How large companies can accelerate their roadmap by working with startups; Stephane’s experiences being acquired by Dolby.
The strategy and challenges involved with Dolby moving to a SaaS-based monetization model.
Lessons around how to acquire a company and integrate it into a broader firm.
Best practices for building products aimed at developers and their user experience.
Whether Dolby.io is optimizing its functionality for a certain class of apps.
Advice for corporations who want to partner with startups.
Links From Today’s Episode:
53 episodi
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