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Contenuto fornito da Endless Events and Brandt Krueger. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Endless Events and Brandt Krueger o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Leveling Up: What Events Can Learn from Video Games

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Manage episode 432906282 series 1321294
Contenuto fornito da Endless Events and Brandt Krueger. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Endless Events and Brandt Krueger o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode of the Event Tech Podcast, Will Curran and Brandt Krueger dive into the fascinating parallels between the event industry and video games. They explore how concepts from popular games like Fallout can be applied to enhance attendee experiences at events. From the importance of choice and exploration to the potential of gamification, they discuss innovative ideas to keep attendees engaged and satisfied. Plus, they touch on the evolution of event apps and how to gamify actions that truly matter without alienating parts of your audience.

Discussions Include:

  • How open-world games like Fallout can inform event design
  • The balance between too much and too little choice for attendees
  • The potential pitfalls of traditional gamification methods
  • The importance of meaningful engagement metrics
  • The future of event apps and wayfinding technology

Quotable Quotes Should You Choose to Share:

  1. "I think there's some things that are more metaphorical, more spiritual when it comes to how we design our events. More strategic, there we go- that's maybe a more better, gooder word." - Brandt Krueger
  2. "In the same way that we say we want more white space, we want the choice of more white space." - Will Curran
  3. "Let's refocus our gamification on the things that actually matter, like networking and engagement with exhibitors." - Will Curran
  4. "It's almost worse than not having gamification at all because now I feel deflated." - Brandt Krueger
  continue reading

120 episodi

Artwork
iconCondividi
 
Manage episode 432906282 series 1321294
Contenuto fornito da Endless Events and Brandt Krueger. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Endless Events and Brandt Krueger o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode of the Event Tech Podcast, Will Curran and Brandt Krueger dive into the fascinating parallels between the event industry and video games. They explore how concepts from popular games like Fallout can be applied to enhance attendee experiences at events. From the importance of choice and exploration to the potential of gamification, they discuss innovative ideas to keep attendees engaged and satisfied. Plus, they touch on the evolution of event apps and how to gamify actions that truly matter without alienating parts of your audience.

Discussions Include:

  • How open-world games like Fallout can inform event design
  • The balance between too much and too little choice for attendees
  • The potential pitfalls of traditional gamification methods
  • The importance of meaningful engagement metrics
  • The future of event apps and wayfinding technology

Quotable Quotes Should You Choose to Share:

  1. "I think there's some things that are more metaphorical, more spiritual when it comes to how we design our events. More strategic, there we go- that's maybe a more better, gooder word." - Brandt Krueger
  2. "In the same way that we say we want more white space, we want the choice of more white space." - Will Curran
  3. "Let's refocus our gamification on the things that actually matter, like networking and engagement with exhibitors." - Will Curran
  4. "It's almost worse than not having gamification at all because now I feel deflated." - Brandt Krueger
  continue reading

120 episodi

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