Artwork

Contenuto fornito da FluffNCrunch. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da FluffNCrunch o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Player FM - App Podcast
Vai offline con l'app Player FM !

How to 2d20 - Zones, Range, and Movement

10:02
 
Condividi
 

Manage episode 400199621 series 2946645
Contenuto fornito da FluffNCrunch. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da FluffNCrunch o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://www.youtube.com/@fluffncrunchpod Subscribe to our email list: https://forms.gle/VaFtxXjkzRSqwFi39 Timestamps :50 Zones are subjective; you don't need to count squares anymore 1:37 Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size 2:30 Defining distance by understanding adjacent zones 3:30 Defining the separation between adjacent zones 4:25 Movement using zones - you're counting zones, not squares or measuring distance 5:28 Cinematic action is enhanced by using zones and zone-based movement 6:32 Some advice for using maps and/or minis with zones

  continue reading

177 episodi

Artwork
iconCondividi
 
Manage episode 400199621 series 2946645
Contenuto fornito da FluffNCrunch. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da FluffNCrunch o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://www.youtube.com/@fluffncrunchpod Subscribe to our email list: https://forms.gle/VaFtxXjkzRSqwFi39 Timestamps :50 Zones are subjective; you don't need to count squares anymore 1:37 Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size 2:30 Defining distance by understanding adjacent zones 3:30 Defining the separation between adjacent zones 4:25 Movement using zones - you're counting zones, not squares or measuring distance 5:28 Cinematic action is enhanced by using zones and zone-based movement 6:32 Some advice for using maps and/or minis with zones

  continue reading

177 episodi

All episodes

×
 
Loading …

Benvenuto su Player FM!

Player FM ricerca sul web podcast di alta qualità che tu possa goderti adesso. È la migliore app di podcast e funziona su Android, iPhone e web. Registrati per sincronizzare le iscrizioni su tutti i tuoi dispositivi.

 

Guida rapida