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#8: Why So Many Startups Fail with Rupert Meghnot

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Contenuto fornito da Steve P. Young. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Steve P. Young o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Rupert Meghnot, Chief Experience Officer for BGV, was first introduced to game development in 1996 (his first VR project was in 1992). He's since overseen the creation of dozens of titles, on multiple platforms. Recently, he taught project management at Full Sail's Game Design Masters degree program, for 6+ years - his former students of which have managed $billions in-game IP. Other successful endeavors included motion simulation, defense and bleeding-edge tech R&D.

His current enterprise, Burnout Game Ventures, mentors, manages and motivates aspiring video game entrepreneurs to generate ROI in six months or less. BGV has released 11 products on 7 platforms, has a 600+ person talent pool - with 90+ people working on another 16 products for 7 startups, and offers dozens of the top Advisors in the industry. BGV intends to transform the $140 billion video game industry into a more successful environment for indie developers, players, and investors, alike.

Connect with GWE:

Follow GWE on Instagram
Follow GWE on YouTube

  continue reading

16 episodi

Artwork
iconCondividi
 
Manage episode 257663490 series 2624533
Contenuto fornito da Steve P. Young. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Steve P. Young o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Rupert Meghnot, Chief Experience Officer for BGV, was first introduced to game development in 1996 (his first VR project was in 1992). He's since overseen the creation of dozens of titles, on multiple platforms. Recently, he taught project management at Full Sail's Game Design Masters degree program, for 6+ years - his former students of which have managed $billions in-game IP. Other successful endeavors included motion simulation, defense and bleeding-edge tech R&D.

His current enterprise, Burnout Game Ventures, mentors, manages and motivates aspiring video game entrepreneurs to generate ROI in six months or less. BGV has released 11 products on 7 platforms, has a 600+ person talent pool - with 90+ people working on another 16 products for 7 startups, and offers dozens of the top Advisors in the industry. BGV intends to transform the $140 billion video game industry into a more successful environment for indie developers, players, and investors, alike.

Connect with GWE:

Follow GWE on Instagram
Follow GWE on YouTube

  continue reading

16 episodi

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