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Contenuto fornito da House Of Games. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da House Of Games o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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#58 - Valiant Game Studios & Link In Bar

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Manage episode 397456224 series 3438588
Contenuto fornito da House Of Games. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da House Of Games o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

🎮🎙️ From consulting to programming, design, narrative, and more, tune in as we are joined by the talented Anna Högberg Jenelius 🌟, a jack of all trades in the games industry! 🕹️👾 Hear all about how she co-founded Link In Bar, her very own game studio, Valiant Game Studio 🎲🎨, and how she is now working on not only one but two games 🎉🎮 soon to be released! 🚀🌈

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro

00:56 Introducing Our Guest

01:52 How Anna Splits Her Time

03:48 Does It Feel Like Consulting Distracts From Your Own Projects?

05:01 How Did Anna Get Into the Games Industry?

06:16 How Link In Bar Started

09:52 What Is the Purpose of Link In Bar?

10:57 How Did Anna Start Her Own Business?

13:19 What Software Does Anna Use?

14:55 How Did Anna Learn Unity?

15:41 How Do You Get to the Finish Line With Your Projects?

20:04 Work-Life Balance

22:41 The Journey of Creating 'KreatureKind'

26:19 The Influence of Marketing and Budget on Game Development

31:29 Reaching Your Target Audience

35:55 How Do You Learn Marketing?

39:10 Surviving and Making It Big as an Indie Dev

41:15 Does a Game Have To Be Completely Unique To Succeed?

48:12 The Writing Process and Worldbuilding for Games

52:23 Gameplay Is King

58:29 Which Field Does Anna Like the Most in Game Development?

59:55 The Day in the Life of a Game Developer

01:02:35 Episode Outro

Credit for background video of Pendula Swing gameplay goes to WiX GaminG - https://www.youtube.com/watch?v=XUejpSri_7U.

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-58-valiant-game-studios-link-in-bar-b626813a2400

--- Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message
  continue reading

71 episodi

Artwork
iconCondividi
 
Manage episode 397456224 series 3438588
Contenuto fornito da House Of Games. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da House Of Games o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

🎮🎙️ From consulting to programming, design, narrative, and more, tune in as we are joined by the talented Anna Högberg Jenelius 🌟, a jack of all trades in the games industry! 🕹️👾 Hear all about how she co-founded Link In Bar, her very own game studio, Valiant Game Studio 🎲🎨, and how she is now working on not only one but two games 🎉🎮 soon to be released! 🚀🌈

Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro

00:56 Introducing Our Guest

01:52 How Anna Splits Her Time

03:48 Does It Feel Like Consulting Distracts From Your Own Projects?

05:01 How Did Anna Get Into the Games Industry?

06:16 How Link In Bar Started

09:52 What Is the Purpose of Link In Bar?

10:57 How Did Anna Start Her Own Business?

13:19 What Software Does Anna Use?

14:55 How Did Anna Learn Unity?

15:41 How Do You Get to the Finish Line With Your Projects?

20:04 Work-Life Balance

22:41 The Journey of Creating 'KreatureKind'

26:19 The Influence of Marketing and Budget on Game Development

31:29 Reaching Your Target Audience

35:55 How Do You Learn Marketing?

39:10 Surviving and Making It Big as an Indie Dev

41:15 Does a Game Have To Be Completely Unique To Succeed?

48:12 The Writing Process and Worldbuilding for Games

52:23 Gameplay Is King

58:29 Which Field Does Anna Like the Most in Game Development?

59:55 The Day in the Life of a Game Developer

01:02:35 Episode Outro

Credit for background video of Pendula Swing gameplay goes to WiX GaminG - https://www.youtube.com/watch?v=XUejpSri_7U.

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-58-valiant-game-studios-link-in-bar-b626813a2400

--- Send in a voice message: https://podcasters.spotify.com/pod/show/house-of-games/message
  continue reading

71 episodi

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