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From Simple Game to Full-Time Indie Developer | Jonathan Concepcion of Galactic Slice

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Manage episode 449107841 series 3173535
Contenuto fornito da Jay Powell. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Jay Powell o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode, we chat with Jonathan Concepcion, the Lead Developer and founder of Galactic Slice, about his journey from hobbyist to full-time indie game developer. Jonathan shares the inspiring story of how a simple game, OneBit Adventure, allowed him to turn his passion into a career. He discusses the motivations behind his leap of faith, the impact of choosing a free-to-play model on community growth, and the challenges he faced with burnout and stress.

Jonathan also dives into the benefits and challenges of feature creep, explaining how it helped create lifetime players for OneBit Adventure. He reveals why simplicity in game design often gains more traction than complexity and opens up about accepting his weaknesses in marketing as a solo developer.

Topics Covered:

Why Jonathan chose to pursue full-time indie game development

Building a community through a free-to-play model versus premium

Overcoming burnout and stress in game development

The impact of feature creep on player retention

The power of simplicity in game design

Embracing weaknesses in marketing as an indie developer

Connect with Jonathan Concepcion:

Twitter: https://x.com/SpaceKryptonite

LinkedIn: https://www.linkedin.com/in/jonathan-concepcion-2917096a/

#IndieGameBusiness #GalacticSlice #OneBitAdventure #GameDevelopment #IndieDev #GameDesign #CommunityBuilding #FeatureCreep #MarketingChallenges #IndieGameJourney

  continue reading

425 episodi

Artwork
iconCondividi
 
Manage episode 449107841 series 3173535
Contenuto fornito da Jay Powell. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Jay Powell o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode, we chat with Jonathan Concepcion, the Lead Developer and founder of Galactic Slice, about his journey from hobbyist to full-time indie game developer. Jonathan shares the inspiring story of how a simple game, OneBit Adventure, allowed him to turn his passion into a career. He discusses the motivations behind his leap of faith, the impact of choosing a free-to-play model on community growth, and the challenges he faced with burnout and stress.

Jonathan also dives into the benefits and challenges of feature creep, explaining how it helped create lifetime players for OneBit Adventure. He reveals why simplicity in game design often gains more traction than complexity and opens up about accepting his weaknesses in marketing as a solo developer.

Topics Covered:

Why Jonathan chose to pursue full-time indie game development

Building a community through a free-to-play model versus premium

Overcoming burnout and stress in game development

The impact of feature creep on player retention

The power of simplicity in game design

Embracing weaknesses in marketing as an indie developer

Connect with Jonathan Concepcion:

Twitter: https://x.com/SpaceKryptonite

LinkedIn: https://www.linkedin.com/in/jonathan-concepcion-2917096a/

#IndieGameBusiness #GalacticSlice #OneBitAdventure #GameDevelopment #IndieDev #GameDesign #CommunityBuilding #FeatureCreep #MarketingChallenges #IndieGameJourney

  continue reading

425 episodi

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