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Niantic Real World with Paul Franceus (Repeat)

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Contenuto fornito da Machine Learning Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Machine Learning Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Originally published June 21, 2019

Niantic is the company behind Pokemon Go, an augmented reality game where users walk around in the real world and catch Pokemon which appear on their screen.

The idea for augmented reality has existed for a long time. But the technology to bring augmented reality to the mass market has appeared only recently. Improved mobile technology makes it possible for a smartphone to display rendered 3-D images over a video stream without running out of battery.

Ingress was the first game to come out of Niantic, followed by Pokemon Go, but there are other games on the way. Niantic is also working on the Niantic Real World platform, a “planet-scale” AR platform that will allow independent developers to build multiplayer augmented reality experiences that are as dynamic and entertaining as Pokemon Go.

Paul Franceus is an engineer at Niantic, and he joins the show to describe his experience building and launching Pokemon Go, as well as abstracting the technology from Pokemon Go and opening up the Niantic Real World platform to developers.

Sponsorship inquiries: [email protected]

The post Niantic Real World with Paul Franceus (Repeat) appeared first on Software Engineering Daily.

  continue reading

176 episodi

Artwork
iconCondividi
 
Manage episode 280663057 series 1433944
Contenuto fornito da Machine Learning Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Machine Learning Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Originally published June 21, 2019

Niantic is the company behind Pokemon Go, an augmented reality game where users walk around in the real world and catch Pokemon which appear on their screen.

The idea for augmented reality has existed for a long time. But the technology to bring augmented reality to the mass market has appeared only recently. Improved mobile technology makes it possible for a smartphone to display rendered 3-D images over a video stream without running out of battery.

Ingress was the first game to come out of Niantic, followed by Pokemon Go, but there are other games on the way. Niantic is also working on the Niantic Real World platform, a “planet-scale” AR platform that will allow independent developers to build multiplayer augmented reality experiences that are as dynamic and entertaining as Pokemon Go.

Paul Franceus is an engineer at Niantic, and he joins the show to describe his experience building and launching Pokemon Go, as well as abstracting the technology from Pokemon Go and opening up the Niantic Real World platform to developers.

Sponsorship inquiries: [email protected]

The post Niantic Real World with Paul Franceus (Repeat) appeared first on Software Engineering Daily.

  continue reading

176 episodi

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