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Contenuto fornito da Mitch Proctor and JJJ. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Mitch Proctor and JJJ o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Episode 56: Ridge Racer vs. Pac-Man and the Less-Is-More Games That Truly Satisfy

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Manage episode 431466578 series 3390599
Contenuto fornito da Mitch Proctor and JJJ. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Mitch Proctor and JJJ o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

GameAgenstET and The Six Button Samurai dive into a philosophical discussion about the games that move us, and how in an age of weighing games by follow-up DLC support or how long a game takes to complete, a key aspect of what makes a good game great may be falling by the wayside. EVO is also happening quite literally as we speak, and the shadow drop of SVC Chaos (not to mention the looming release of SNK's Terry Bogard as SF6 DLC) steers us right into an oral history of what happened when Capcom and SNK originally collaborated around the turn of the millennium. It's not a struggle, it's a match of two gamers across the Pacific laying down their love for games on the latest OH GOD IT Hz!

https://www.teepublic.com/user/ruminationsradionetwork

https://linktr.ee/ohgodithz

www.RuminationsRadioNetwork.com

www.instagram.com/RuminationsRadioNetwork

Twitter: RuminationsRadioNetwork@RuminationsN

Music and Production by Mitch Proctor for Area 42 Studios and Sound

Audio Engineered by Dean Delp for Area 42 Studios and Sound

https://twitter.com/DeanDelpVO

https://www.patreon.com/RuminationsRadio

★ Support this podcast on Patreon ★
  continue reading

63 episodi

Artwork
iconCondividi
 
Manage episode 431466578 series 3390599
Contenuto fornito da Mitch Proctor and JJJ. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Mitch Proctor and JJJ o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

GameAgenstET and The Six Button Samurai dive into a philosophical discussion about the games that move us, and how in an age of weighing games by follow-up DLC support or how long a game takes to complete, a key aspect of what makes a good game great may be falling by the wayside. EVO is also happening quite literally as we speak, and the shadow drop of SVC Chaos (not to mention the looming release of SNK's Terry Bogard as SF6 DLC) steers us right into an oral history of what happened when Capcom and SNK originally collaborated around the turn of the millennium. It's not a struggle, it's a match of two gamers across the Pacific laying down their love for games on the latest OH GOD IT Hz!

https://www.teepublic.com/user/ruminationsradionetwork

https://linktr.ee/ohgodithz

www.RuminationsRadioNetwork.com

www.instagram.com/RuminationsRadioNetwork

Twitter: RuminationsRadioNetwork@RuminationsN

Music and Production by Mitch Proctor for Area 42 Studios and Sound

Audio Engineered by Dean Delp for Area 42 Studios and Sound

https://twitter.com/DeanDelpVO

https://www.patreon.com/RuminationsRadio

★ Support this podcast on Patreon ★
  continue reading

63 episodi

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