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Contenuto fornito da Committee for the Anthropology of Science, Technology and Computing. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Committee for the Anthropology of Science, Technology and Computing o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Chaotic Oscillation: Understanding the Paradoxical Presence of Video Games in Contemporary Society

 
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Manage episode 442929449 series 3472917
Contenuto fornito da Committee for the Anthropology of Science, Technology and Computing. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Committee for the Anthropology of Science, Technology and Computing o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
This bonus content is a reading from Platypus, the CASTAC Blog. The full post by Iván Flores can be read at https://blog.castac.org/2024/10/chaotic-oscillation-understanding-the-paradoxical-presence-of-video-games-in-contemporary-society/. About the post: Common sense tells us that play and work are opposing categories. However, in our society, we often encounter situations where the boundaries between these two categories become difficult to distinguish. It's common that people earn money from hobbies—activities that common sense typically does not associate with the effort required for any form of work and mostly because they are fun. These include recording oneself dancing on the street, doing product unboxings, or streaming while playing video games. (This episode is available in additional languages on Platypus, The CASTAC Blog.)
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123 episodi

Artwork
iconCondividi
 
Manage episode 442929449 series 3472917
Contenuto fornito da Committee for the Anthropology of Science, Technology and Computing. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Committee for the Anthropology of Science, Technology and Computing o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
This bonus content is a reading from Platypus, the CASTAC Blog. The full post by Iván Flores can be read at https://blog.castac.org/2024/10/chaotic-oscillation-understanding-the-paradoxical-presence-of-video-games-in-contemporary-society/. About the post: Common sense tells us that play and work are opposing categories. However, in our society, we often encounter situations where the boundaries between these two categories become difficult to distinguish. It's common that people earn money from hobbies—activities that common sense typically does not associate with the effort required for any form of work and mostly because they are fun. These include recording oneself dancing on the street, doing product unboxings, or streaming while playing video games. (This episode is available in additional languages on Platypus, The CASTAC Blog.)
  continue reading

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