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Contenuto fornito da Curtis Schmidt. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Curtis Schmidt o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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INDIE GAME SPOTLIGHT, PART 2: Indie Game Insights

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Manage episode 438999299 series 3579161
Contenuto fornito da Curtis Schmidt. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Curtis Schmidt o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode of Product of Play, host Curtis Schmidt talks with Ben Perez of Trinket Studios about the journey and challenges of indie game development from a designer's perspective. Ben shares valuable insights on their game design process, team dynamics, and strategies for pitching to publishers. He delves into the history of Trinket Studios, their notable projects, and how they navigate market trends. They also discuss the importance of character-driven narratives, balancing innovation with feasibility, and tips for maintaining a lean yet effective development team. Additionally, Ben highlights his work with the Chicago Game Lab, fostering a collaborative environment for game developers. Tune in to learn more about their projects and gain practical advice for aspiring indie game developers.

00:00 Introduction to the Indie Game Development Series

01:15 Meet Ben Perez of Trinket Studios

01:48 The Journey of Trinket Studios

03:05 Lessons Learned from Game Development

05:52 Navigating the Pandemic and New Projects

11:11 Pitching to Publishers

18:43 The Importance of Networking and Team Building

22:01 Finding the Right Publisher

25:18 The Role of Indie Developers in the Industry

29:02 Chicago Game Lab and Community Building

30:52 Conclusion and Upcoming Projects

Support the show

  continue reading

7 episodi

Artwork
iconCondividi
 
Manage episode 438999299 series 3579161
Contenuto fornito da Curtis Schmidt. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Curtis Schmidt o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this episode of Product of Play, host Curtis Schmidt talks with Ben Perez of Trinket Studios about the journey and challenges of indie game development from a designer's perspective. Ben shares valuable insights on their game design process, team dynamics, and strategies for pitching to publishers. He delves into the history of Trinket Studios, their notable projects, and how they navigate market trends. They also discuss the importance of character-driven narratives, balancing innovation with feasibility, and tips for maintaining a lean yet effective development team. Additionally, Ben highlights his work with the Chicago Game Lab, fostering a collaborative environment for game developers. Tune in to learn more about their projects and gain practical advice for aspiring indie game developers.

00:00 Introduction to the Indie Game Development Series

01:15 Meet Ben Perez of Trinket Studios

01:48 The Journey of Trinket Studios

03:05 Lessons Learned from Game Development

05:52 Navigating the Pandemic and New Projects

11:11 Pitching to Publishers

18:43 The Importance of Networking and Team Building

22:01 Finding the Right Publisher

25:18 The Role of Indie Developers in the Industry

29:02 Chicago Game Lab and Community Building

30:52 Conclusion and Upcoming Projects

Support the show

  continue reading

7 episodi

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