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Ep127: The Senior Trip

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Contenuto fornito da Quickie Mysteries. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Quickie Mysteries o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
### 4.2.1. Overview 1. Provide an overview of the steps to design a basic environment for the Endless Runner game - Introduce the key steps, including using Unreal Engine's built-in geometry tools or importing custom assets, creating a level layout, and optimizing the environment for gameplay ### 4.2.2. Using Unreal Engine's built-in geometry tools 1. Describe the use of BSP brushes and landscape tools to create a basic level layout - Explain the concept of BSP brushes and how they can be used to create basic geometric shapes for level design - Introduce the landscape tools and their use in creating terrain for the game environment 2. Explain the benefits of using built-in geometry tools for rapid prototyping and iteration - Emphasize the ability to quickly create and modify level layouts for testing gameplay mechanics and pacing - Discuss the ease of updating and refining the environment as needed during development ### 4.2.3. Importing custom assets or using pre-built assets 1. Discuss the alternative of importing custom assets or using assets from the Marketplace or Content Examples - Explain how importing custom assets can provide more unique and tailored visuals for the game environment - Describe the use of pre-built assets available on the Unreal Engine Marketplace or from Content Examples for rapid environment creation 2. Explain how this approach can provide more unique and polished visuals - Highlight the potential for a higher level of detail and visual quality compared to basic geometry tools - Discuss the possibility of creating a more immersive and visually engaging environment for players
  continue reading

128 episodi

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iconCondividi
 
Manage episode 362822234 series 3289289
Contenuto fornito da Quickie Mysteries. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Quickie Mysteries o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
### 4.2.1. Overview 1. Provide an overview of the steps to design a basic environment for the Endless Runner game - Introduce the key steps, including using Unreal Engine's built-in geometry tools or importing custom assets, creating a level layout, and optimizing the environment for gameplay ### 4.2.2. Using Unreal Engine's built-in geometry tools 1. Describe the use of BSP brushes and landscape tools to create a basic level layout - Explain the concept of BSP brushes and how they can be used to create basic geometric shapes for level design - Introduce the landscape tools and their use in creating terrain for the game environment 2. Explain the benefits of using built-in geometry tools for rapid prototyping and iteration - Emphasize the ability to quickly create and modify level layouts for testing gameplay mechanics and pacing - Discuss the ease of updating and refining the environment as needed during development ### 4.2.3. Importing custom assets or using pre-built assets 1. Discuss the alternative of importing custom assets or using assets from the Marketplace or Content Examples - Explain how importing custom assets can provide more unique and tailored visuals for the game environment - Describe the use of pre-built assets available on the Unreal Engine Marketplace or from Content Examples for rapid environment creation 2. Explain how this approach can provide more unique and polished visuals - Highlight the potential for a higher level of detail and visual quality compared to basic geometry tools - Discuss the possibility of creating a more immersive and visually engaging environment for players
  continue reading

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