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🎙️ Unlocking Digital Balance: Empowering Families through Play

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Manage episode 449814275 series 3615041
Contenuto fornito da Dean Van Dyke. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dean Van Dyke o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

🎙️ Episode Show Notes

Conversational Summary:

In this thought-provoking episode, Zorina, an Army veteran and innovator in children's games, shares her journey from serving in the military to launching her own business, Xochi, focused on creating engaging physical games for children. Her mission is profound yet straightforward: to restore balance in a digitally dominated world and encourage meaningful family interactions. This discussion is not just about game development; it's about sparking a movement towards digital balance, a crucial endeavor for today's tech-engrossed society. Zorina’s experiences, both personal and professional, provide valuable insights into the challenges and triumphs of promoting non-digital play among families.

Key Takeaways:

  • Digital Balance in Child Development: Importance of limiting children's screen time to foster social and emotional well-being.
  • Entrepreneurial Journey: Transition from military service to starting a game development business.
  • Game Design Philosophy: Creating quick, engaging games that facilitate family bonding and are easy to play.
  • Market Challenges: Navigating the competitive landscape of the gaming industry and strategies for success.
  • Community Impact: The potential of games to serve educational purposes and support children with different learning needs.

Step-by-Step Insights:

  1. Conceptualization: Dreaming up a game idea that combines fun and educational elements.
  2. Development: Transforming an idea into a tangible product through rigorous testing and refinement.
  3. Marketing: Tackling the challenges of introducing a new game to the market and finding the right audience.
  4. Feedback and Iteration: Using consumer feedback to refine the game and enhance its appeal.
  5. Expansion: Exploring new market opportunities and adapting the game to serve diverse needs.

Quotable Moments:

  • "Digital balance is not just necessary; it's essential for our children's future."
  • "Creating a game is like telling a story. There has to be a captivating beginning, an engaging middle, and a satisfying end."
  • "The real joy of game development comes from seeing families come together, away from screens."

Resource List:

  • Project Opportunity: A course providing business education for veterans.
  • Local game shops and online resources: Essential for understanding game mechanics and marketing.

Personal Insight:

It's not just about entertainment; it's about education, emotional growth, and connection. Sharing Zorina's story and insights is part of my commitment to helping families find joy and balance in the simple act of playing together.

FAQ:

  1. What is digital balance? It's about creating a healthy mix of digital and non-digital activities in our daily lives.
  2. Why are physical games important for children? They promote social skills, emotional balance, and physical interaction.
  3. How long should kids play digital games? Experts recommend limiting digital game time to one to two hours per day.
  4. Can games really help in education? Yes, games can significantly enhance learning by making it interactive and fun.
  5. Where can I find Zorina's games? They are available online at major retailers like Walmart.

Connect with Zorina

https://www.zochey.com/

Connect with Dean at The Pillars Group

https://www.deanvandyke.com

https://www.instagram.com/dhvandyke27/

https://www.facebook.com/thepillarsgroup/

If you enjoyed listening, then please take a second to rate the show on iTunes. Every podcaster will tell you that iTunes reviews drive listeners to our shows, so please let me know what you think and make sure you subscribe using your favorite podcast player. It means a lot to me and the guests.

  continue reading

84 episodi

Artwork
iconCondividi
 
Manage episode 449814275 series 3615041
Contenuto fornito da Dean Van Dyke. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dean Van Dyke o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

🎙️ Episode Show Notes

Conversational Summary:

In this thought-provoking episode, Zorina, an Army veteran and innovator in children's games, shares her journey from serving in the military to launching her own business, Xochi, focused on creating engaging physical games for children. Her mission is profound yet straightforward: to restore balance in a digitally dominated world and encourage meaningful family interactions. This discussion is not just about game development; it's about sparking a movement towards digital balance, a crucial endeavor for today's tech-engrossed society. Zorina’s experiences, both personal and professional, provide valuable insights into the challenges and triumphs of promoting non-digital play among families.

Key Takeaways:

  • Digital Balance in Child Development: Importance of limiting children's screen time to foster social and emotional well-being.
  • Entrepreneurial Journey: Transition from military service to starting a game development business.
  • Game Design Philosophy: Creating quick, engaging games that facilitate family bonding and are easy to play.
  • Market Challenges: Navigating the competitive landscape of the gaming industry and strategies for success.
  • Community Impact: The potential of games to serve educational purposes and support children with different learning needs.

Step-by-Step Insights:

  1. Conceptualization: Dreaming up a game idea that combines fun and educational elements.
  2. Development: Transforming an idea into a tangible product through rigorous testing and refinement.
  3. Marketing: Tackling the challenges of introducing a new game to the market and finding the right audience.
  4. Feedback and Iteration: Using consumer feedback to refine the game and enhance its appeal.
  5. Expansion: Exploring new market opportunities and adapting the game to serve diverse needs.

Quotable Moments:

  • "Digital balance is not just necessary; it's essential for our children's future."
  • "Creating a game is like telling a story. There has to be a captivating beginning, an engaging middle, and a satisfying end."
  • "The real joy of game development comes from seeing families come together, away from screens."

Resource List:

  • Project Opportunity: A course providing business education for veterans.
  • Local game shops and online resources: Essential for understanding game mechanics and marketing.

Personal Insight:

It's not just about entertainment; it's about education, emotional growth, and connection. Sharing Zorina's story and insights is part of my commitment to helping families find joy and balance in the simple act of playing together.

FAQ:

  1. What is digital balance? It's about creating a healthy mix of digital and non-digital activities in our daily lives.
  2. Why are physical games important for children? They promote social skills, emotional balance, and physical interaction.
  3. How long should kids play digital games? Experts recommend limiting digital game time to one to two hours per day.
  4. Can games really help in education? Yes, games can significantly enhance learning by making it interactive and fun.
  5. Where can I find Zorina's games? They are available online at major retailers like Walmart.

Connect with Zorina

https://www.zochey.com/

Connect with Dean at The Pillars Group

https://www.deanvandyke.com

https://www.instagram.com/dhvandyke27/

https://www.facebook.com/thepillarsgroup/

If you enjoyed listening, then please take a second to rate the show on iTunes. Every podcaster will tell you that iTunes reviews drive listeners to our shows, so please let me know what you think and make sure you subscribe using your favorite podcast player. It means a lot to me and the guests.

  continue reading

84 episodi

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