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Contenuto fornito da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor - Shall We Play a Game?

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Manage episode 186801955 series 1210043
Contenuto fornito da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Uncharted: The Lost Legacy”

SHOW NOTES:

The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor

The New York Review of Video Games, a pop-up magazine Chris edited

Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation

Steve Gaynor’s review of PlayerUnknown’s Battlegrounds

Support us on Patreon

Review us on iTunes

Like us on Facebook

Follow us on Twitter

Email us at questions at shallweshow dot com

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.

  continue reading

99 episodi

Artwork
iconCondividi
 
Manage episode 186801955 series 1210043
Contenuto fornito da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Uncharted: The Lost Legacy”

SHOW NOTES:

The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor

The New York Review of Video Games, a pop-up magazine Chris edited

Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation

Steve Gaynor’s review of PlayerUnknown’s Battlegrounds

Support us on Patreon

Review us on iTunes

Like us on Facebook

Follow us on Twitter

Email us at questions at shallweshow dot com

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.

  continue reading

99 episodi

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