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Jay is more than just the host of All About Change podcast. He is a lawyer and international activist, who has focused his life’s work on seeking social justice by advocating for the rights of people with disabilities worldwide. On the special episode of All About Change, Mijon Zulu, the managing producer of the "All About Change" podcast, is taking over hosting duties to interview Jay Ruderman about his new book, his activist journey, and why activism is even more important today. Episode Chapters (0:00) intro (02:38) How does one choose a cause to go after? (03:33) Jay’s path to activism (07:50) Practical steps a new activist can take (09:24) Confrontation vs trolling (17:36) Learning from activists operating in different sectors (19:20) Resilience in activism (22:24) Reflections on Find Your Fight and goodbye For video episodes, watch on www.youtube.com/@therudermanfamilyfoundation Stay in touch: X: @JayRuderman | @RudermanFdn LinkedIn: Jay Ruderman | Ruderman Family Foundation Instagram: All About Change Podcast | Ruderman Family Foundation To learn more about the podcast, visit https://allaboutchangepodcast.com/ Looking for more insights into the world of activism? Be sure to check out Jay’s brand new book, Find Your Fight , in which Jay teaches the next generation of activists and advocates how to step up and bring about lasting change. You can find Find Your Fight wherever you buy your books, and you can learn more about it at www.jayruderman.com .…
AD&D - Wand of Enemy Detection
Manage episode 450984929 series 2330792
Contenuto fornito da The Evil Dungeon Master. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The Evil Dungeon Master o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
The Wand of Enemy Detection is an underappreciated magic item in AD&D, useful for detecting hostile intent and enhancing gameplay strategies.
Highlights
- 🪄 Useful Item: The wand detects hostile creatures, including invisible or disguised enemies.
- 🚪 Closed Door Detection: Players can use the wand to check for threats behind closed doors.
- 🎭 Hostility Criteria: The wand senses intent, meaning it won’t detect non-hostile party members.
- ⚔️ Party Dynamics: The wand’s usage can influence party strategy and NPC interactions.
- 💡 Learning Experience: Players often underestimate the wand but learn its value through gameplay.
- 🎲 Charges: The wand comes with multiple charges, allowing for strategic use throughout campaigns.
- ⏳ Time Management: Veteran players prefer streamlined activation of magic items to enhance game flow.
271 episodi
Manage episode 450984929 series 2330792
Contenuto fornito da The Evil Dungeon Master. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The Evil Dungeon Master o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
The Wand of Enemy Detection is an underappreciated magic item in AD&D, useful for detecting hostile intent and enhancing gameplay strategies.
Highlights
- 🪄 Useful Item: The wand detects hostile creatures, including invisible or disguised enemies.
- 🚪 Closed Door Detection: Players can use the wand to check for threats behind closed doors.
- 🎭 Hostility Criteria: The wand senses intent, meaning it won’t detect non-hostile party members.
- ⚔️ Party Dynamics: The wand’s usage can influence party strategy and NPC interactions.
- 💡 Learning Experience: Players often underestimate the wand but learn its value through gameplay.
- 🎲 Charges: The wand comes with multiple charges, allowing for strategic use throughout campaigns.
- ⏳ Time Management: Veteran players prefer streamlined activation of magic items to enhance game flow.
271 episodi
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×In today's episode, I received an email from Tom asking me to take a look at the abilities of the Thief from the PHB and give some commentary on how I'd handle somethings. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!
In today’s episode, I flip open the DMG and talk about tribal spell casters. These magical beings exist among various races, including bugbears, cavemen, and trolls. First I go over the two main types of tribal spell casters: shamans and witch doctors. Shamans are spiritual clerics who practice powerful healing and protective spells. They’re known for their connection to nature and the spiritual realm. On the other hand, witch doctors blend clerical and magic-user abilities, wielding a variety of spells from illusions to enhancements. Whether you’re a fan of fantasy games or just curious about magical lore, this episode will give you insight into life as a tribal spell caster, their powers, and how they fit into their clans. Stick around for an exciting journey into the spellbinding world of tribal magic! https://solo.to/TheEvilDM #adnd #osr #shaman #greyhawk #gygax…
I got an email from Jeff (another Jeff), who wanted to know about Hub campaigns, so I decided to do a podcast on his email. SO... in today’s episode, I am diving head first into the concept of mission-based worlds in tabletop role-playing games, or RPGs. A hub or mission-based campaign serves as a central base where characters can regroup, heal, and gather supplies after their adventures. This approach isn’t just for video games; it can be incredibly effective in RPGs too! #rpg #TTRPG #adnd #tsr #gygax…
In today’s episode, I flipped open the UA to the race section and decided to talk to about the different sub-races that make Elves unique. l'll introduce you to the noble Gray Elves, who share many abilities with high elves, but come with their own twist. Then, we will meet the Wood Elves, known for their connection to nature and woodland creatures, followed by the elusive Wild Elves, or Grugach, who avoid outsiders and revel in their mysterious lifestyles. I will also explore the Valley Elves, who are shunned by others but have intriguing traits. Finally, the Dark Elves, or Drow, a divergent and complex group that differs vastly from their surface cousins.…
Today on the podcast, I decided to talk about my experiences in running Demons and an interesting story about how I've seen a Demon's Amulet used. These unique objects hold the vital essences of powerful demon lords and princes, cleverly keeping their souls both safe and vulnerable. Imagine having the power to control a demon for a whole day—not an easy task, and certainly not without its dangers! An amulet lets its possessor command the demon, but only if they’re careful. If misused, the amulet can lead to dire consequences for the wielder, including the risk of instant attack from the demon itself. We also discuss the astral and ethereal planes where demons roam, and the risks involved if you say the name of a powerful demon out loud.…
In today’s episode, I decided to flip open the UA Book and talk about the mechanics of grappling in combat. Grappling is a powerful move used to restrain opponents, preventing their actions and making them more vulnerable. We’ll explore how grappling works, from the rules for successful grapples to the advantages and disadvantages for both grapplers and grappled targets. Learn how multiple attackers can work together, and discover what happens when a grappled opponent fights back. #dnd #Grappling #adnd #OSR…
On today's Podcast, I decided to flip open the book and look at the Magic User 6th level spell, The Death Spell. It's an interesting spell that once cast, there is no saving throw against it and basically the target is dead. The Death Spell is a powerful 6th-level conjuration that instantly and irrevocably slays creatures within its area of effect, with no saving throw. The number of victims depends on their hit dice—wiping out up to 80 creatures with less than 2 HD or scaling down to just a few tougher foes. However, it’s useless against lycanthropes, undead, or extraplanar beings. With a casting time of six segments and a pricey material component (a crushed black pearl worth 1,000 GP), this spell is a devastating battlefield tool, ideal for clearing out hordes of weaker enemies in an instant. Keep up with me: https://Solo.To/TheEvilDM…
Today on the podcast, I decided to go over the Orcs and how they are structured as a tribe, from the lowly ones to the chief and his assistants, there is a lot to know about orcs! Orcs are common, lawfully evil creatures characterized by their competitive nature and a strong inclination to fight among themselves unless controlled by a powerful leader. They prefer dark environments due to their aversion to sunlight, suffering penalties when exposed to it. Orc tribes are numerous and often found dwelling in underground lairs or simple above-ground villages. They display a hierarchy with leaders and assistants in their ranks, and their encounters often include a significant number of orcs, particularly if they are in their lairs or engaged in raiding activities. Orcs are known for their cruelty, particularly towards elves, whom they kill on sight. Their physical appearance is unattractive, with a color scheme that includes earthy tones, and they are recognized for their mining and tunneling skills. Additionally, orcs are known to interbreed with other races, resulting in half-orcs. #adnd #orcs #dnd #TSR…
In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance from allies can stabilize an unconscious character through actions like binding wounds or administering healing potions. Reviving a character who has fallen to zero hit points is not a quick process; they will remain in a comatose state for 1-6 turns and must rest for an entire week afterward, during which they cannot engage in any strenuous activities. This downtime emphasizes the importance of tactical decisions in gameplay and the need for strategic support from teammates. The discussion also covers potential long-term effects of extreme negative hit points, such as scarring or loss of limbs, adding depth to character narratives and consequences of battle. #RPG #TabletopGames #HitPoints #GameMechanics #CharacterDeath #RolePlaying #DungeonsAndDragons…
Hey, folks! Today, we’re talking about the adherer...a weird, sticky monster from the Fiend Folio. Picture a mummy, but alive, with dirty white skin that looks like bandages and oozes super-strong glue. It’s rare, shows up alone or in small groups, and loves ambushing prey by hiding in piles of leaves or dirt. Its armor’s tough, AC 3 and it’s got 4 hit dice, so it’s not a pushover. The adherer’s big trick? Anything that touches it sticks, like weapons or people, and it only does 1-3 damage with its fists. Fire hurts it bad, just like a mummy, and boiling water messes up its glue for a bit. It’s smart enough to team up with spiders but won’t attack them. Oh, and it’s lawful evil—creepy and tricky! Stick around for more monster talk! #adnd #tsr #greyhawk #dnd #TTRPG…
Today on the podcast, I'm talking Theater of the Mind—the old-school, no-map, pure-imagination way to run your tabletop RPGs. Some love it, some hate it, but for me? It’s one of the best ways to keep the game fast, cinematic, and immersive. I’ll break down how to run a killer game without needing a battle map, give some practical tip s for describing action so your players stay engaged, and explain when it works best (and when maybe you should break out the minis). If you want your fights to feel like something out of a comic book panel rather than a grid-based chess game, this episode is for you. #TTRPG #TheaterOfTheMind #TabletopGaming #DMAdvice #RoleplayingGames #ImmersiveStorytelling…
Today on the podcast, I am talking about Appendix F, gambling rules, followed up by my own homebrew "Mug Toss" game. Check it out! #adnd #dnd #TSR #Gygax #TTRPG
Let's talk about Appendix H and the creative potential of traps and tricks within a dungeon setting, emphasizing the importance of innovation for Dungeon Masters (DMs). It suggests that even seasoned DMs can benefit from a variety of tricks that can challenge players and probably screw them over. #DMTips #dnd #Adnd…
Today I wanted to discuss the mechanics of gaining experience levels in a role-playing game, emphasizing that experience points are merely indicators of a character’s progress and do not automatically lead to level advancement. The Dungeon Master (DM) plays a crucial role in assessing the character’s performance based on their class and alignment. The performance is rated alphabetically, and this rating impacts the character’s eligibility for leveling up. The character must undergo training, which incurs both time and monetary costs. Training must be conducted under a qualified mentor of the same class, and self-training is more expensive. Overall, the process of gaining levels is a structured approach that requires both effort and resources.…
Today on the podcast, I decided to talk about my experiences with Hex mapping, and how I've kind of ignored it over the years and now that I've started actually doing it, I've fallen in love with the entire concept of it. P173 of the AD&D DMG has a whole process about how its done, but you don't have to stop there as there is a plethora of resources on drivethrurpg about how to Hex map. #hexmapping #Mapping #Adnd #TSR #Greyhawk #gygax…
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