Let’s Drone Out is a light-hearted and chatty drone focused podcast. Recorded live and interactively every Thursday 8-9 pm UK time on YouTube, come join the interactive chat. Jack and his wife Tony, as well as the rest of the LDO crew are here to bring noobs and pros together. Tune in every Thursday at 8:00PM UK time for the latest on tech, events, news, interviews and a behind the scenes look into the hobby. LEGAL NOTICE: Any views expressed by any guests on this show are personal and may ...
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Contenuto fornito da Chris O'Regan. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris O'Regan o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
Manage episode 426115912 series 2431761
Contenuto fornito da Chris O'Regan. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris O'Regan o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure rogue-like which has the player falling on their own sword rather than those wielded by others. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3 Music featured is by Amanda J. Lim and Mat Dwyer 1. Title Theme2. Gardens3. Bronze Knight The Sausage Factory 499 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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504 episodi
Manage episode 426115912 series 2431761
Contenuto fornito da Chris O'Regan. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Chris O'Regan o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure rogue-like which has the player falling on their own sword rather than those wielded by others. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3 Music featured is by Amanda J. Lim and Mat Dwyer 1. Title Theme2. Gardens3. Bronze Knight The Sausage Factory 499 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
…
continue reading
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