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Get Commanded!

Get Commanded!

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It's time to Get Commanded! This is a Magic: the Gathering podcast that helps you to have better, more fun games of Commander, AKA EDH. Every episode, Walt and James receive a transmission from the Space Commanders (don't tell anyone). The Space Commanders get Walt and James to talk about everything, from game mechanics, new cards and deck archetypes to social aspects, playstyles and how to annihilate your opponents with Twiddle (look it up).
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Wanna draw cards? What about if you pulled the cards out of a (figurative) bubbling cauldron?! This week, the Space Commanders have kidnapped Walt alone to tell you everything you need to know about his Baba Lysaga, Night Witch deck! Do you just draw cards to win? What happens when you sacrifice Kaya's Ghostform in the cauldron?? Lastly, what the h…
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Power brackets! Wizards want to try them, so why shouldn't we? This week, the Space Commanders want James and Walt to look into the Ceilings & Floors of cards and decks, and work out whether they might influence potential Power Brackets. Could WotC have it wrong here? We might have to come up with a Power Bracket system of our own... It's time to G…
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Do Johnnies know everything?! This week, the Space Commanders want James and Walt to look into the most cerebral player archetype, the Johnnies and Jennies of the world! Is there more to this than just combos? How do Johnnies fit so many cards up their tiny little sleeves?? And also... could Walt be a Johnny?!... It's time to Get Commanded! This po…
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How do you calculate fun?! While this may seem the height of over-intellectualising, and it is, sometimes you just want definitive proof that you've built your deck very right, or very wrong. This week, the Space Commanders want to examine Walt's latest formula for what makes a winning deck, and work out if it produces accurate results when examini…
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What on Earth happened these past two weeks?! Four cards banned, the Rules Committee disbanded and Wizards of the Coast in charge of the format means that this week, the Space Commanders want James and Walt to work out how to feel about all of this! Should this many cards have been banned in one go? Can Wizards be trusted with Commander? And why do…
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What's happening with your games?! Tracking your Commander games, in a gamelog or something similar, can be done many different ways, so this week, the Space Commanders have Walt and James comparing the methods and results. Should you track your wins and losses? What about seat position? Most importantly, what on earth is happening with playgroup.g…
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The Meteor is back! As it is every month. What did Walt and James find in the rooms on Duskmourn that will go in their Commander Decks? Is cEDH its own format now? Can I play Alexander Clamilton as a Commander? Only if you know the lyrics to the entire musical! It's time to Get Commanded! ---------------------------------------- This podcast is rec…
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We gotta Ramp Up! We all know we need to play ramp in our decks, but not always how or how much! This week, the Space Commanders have Walt and James analysing the ramp in their own decks to give you everything you need to know about this vital part of every Commander deck. Is 10 enough ramp cards? Should all of your ramp cost 2 mana? And what on ea…
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Locations! You can play Commander anywhere you can balance a playmat, a deck and some dice, or even a laptop, but every location comes with its own strengths and weaknesses, so this week, the Space Commanders want to know. Can great games be had inside a store? Or do you find that such a bore? You could play your games online, or best of all, split…
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Is it just me or is it getting kinda distorted up in here?! Everyone on the planet has warped little brain thoughts every now and then, but some of us have them in Commander, so this week, the Space Commanders need James and Walt to take you through the most common cognitive distortions so you'll know how to recognise them! Then, we'll show you wha…
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Who is your Commander and what do they do?! There are so many legal commanders in our format now, and they all have different roles to play in your deck, so this week, the Space Commanders have tasked James and Walt with defining all of them! From there, they just need to tell you exactly how to fit every one into your deck, what numbers to adjust,…
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Timmys just wanna have fun!! Well, also they wanna win. This week, the Space Commanders need James and Walt to tell you everything they know about everyone's favourite power gamer; Timmy/Tammy! Who knew that big creatures + big curve + big plays = big fun?! Maybe we could all afford to be a little like Timmy... It's time to Get Commanded! This podc…
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The Monthly Meteor is almost within range! For this month, and for every month from now, the Space Commanders have tasked Walt and James with the monumental task of uploading the most important Commander news directly into space... but also to all of you in video form! Should Nadu be banned? Who's the biggest cutie patootie from Bloomburrow? Most i…
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100 episodes! That's an episode for every card in a Commander deck, and speaking of, we've played so much gosh darn Commander! There have been crazy stacks, brilliant responses, cunning deals and awful luck, and it might just be time for a story... about how a game can linger long after it's over... It's time to Get Commanded! This podcast is recor…
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We gotta win, but this time it's not the game! This week, the Space Commanders want James and Walt to teach you how to focus on achievements in your Commander games! Which card is the ultimate flavour pairing with your Commander? How big can you get that creature? Most importantly, are Painter's Servant and Compost the next big thing?? It's time to…
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Gandalf is back from the dead and this time he's mostly colourless! This week, the Space Commanders have abducted Walt on his own and they won't release him until he tells you everything about his Gandalf the White deck; how it wins, how it's consistent and how it stops its opponents. There's Battlespheres, Fiddlebenders, Mirrorworks and Calendars,…
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We're gonna get Enhanced! Well, not us, but our decks certainly need to, otherwise we'll never win. Speaking of winning, we also need some win conditions! This week, the Space Commanders have saddled James and Walt with the herculean task of telling you everything you need to know about the cards that add rocket fuel to your engine and the cards th…
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We all have superpowers! Some of us are brewers or power gamers, others are tournament grinders and analysts, but all of us have extraordinary skills in some fashion. This week, the Space Commanders want James and Walt to share each other's powers, learn how to make them stronger, and eventually, expose our secret, deadly weaknesses... It's time to…
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Join our Discord server! https://discord.gg/NdcCYYVuHz Your decks need to die! This week, the Space Commanders want James and Walt to talk about the decks we've disassembled in the last year or so, and why we just weren't enjoying them any more. Was the deck a glass cannon? Repetitive? Didn't gel with our playstyle? Most importantly, could the deck…
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We're feeling salty! This week, the Space Commanders have instructed James and Walt to work out what it is about cards that makes some of us get so salty and mad! Is it cards that win the game on their own? Cards that stop us from winning? Cards that turn the game into something that it wasn't before? All of the above? Or maybe the salt was inside …
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Playtesting! Goldfishing! Jumpstarting! Well, not that last one. This week, the Space Commanders want James and Walt to give you all their tips and tricks when it comes to testing a new Commander deck before busting it out with your playgroup or local game store. There's playstyles, consistency, enhancers, and, as always, unpaid promotion of Moxfie…
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It's time for a big hug!!! It's not your aunty, it's Group Hug cards in Commander! This week, the Space Commanders want Walt & James to tell you how you can play Group Hug in every deck, and how it might help you get over the line in your next game. There are cards, strategies and timing, but shockingly, not a single physical hug. Maybe next time! …
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Should you play combos?! This week, the Space Commanders have abducted James and Walt and thrown them in the arena to duke it out and finally settle this eternal debate. Are combos the antidote to our too long games of EDH? Or are combos the unspoken flaw in every Rule 0 conversation? It's time to Get Commanded! This podcast is recorded on Wurundje…
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Consistency! We all want it from our decks and our soups, but it isn't always easy to come by. This week, the Space Commanders want James and Walt to breakdown the way they build their decks to make sure they always work. I guess you could try using some of this advice for your soups too; report back with your results! It's time to Get Commanded! T…
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Stop making little mistakes! We all do it, but some of these problems have very simple solutions, and this week, the Space Commanders want James and Walt to walk you through some of the most common scenarios! Got a bad mana curve? Difficulty understanding your own Commander? Talk too much? Don't talk enough? This transmission is for you! If you tal…
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We're gonna walk between some planes! Well, not us, but we're gonna talk about the people who do the walking! There are so many planeswalkers legal in our format, but sadly, most of them are terrible. This week, the Space Commanders want James and Walt to tell you how to evaluate a planeswalker and see if it earns a space in your latest Commander d…
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We need to go bigger! We love our low-powered games, but sometimes you want to pull out all the stops and gun for victory without playing cEDH! This week, the Space Commanders have asked us to give you everything you need to navigate Commander's second highest peak... It's time to Get Commanded! This podcast is recorded on Wurundjeri Country. This …
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Support Theo's gender affirming care: https://www.gofundme.com/f/gv86pt-help-me-get-gender-affirming-surgery We gotta cut some cards! Everyone and their sister knows how to pick out 130 cards for their new deck, but only a real master knows how to cut those cards down to the best 100. We don't have a real master, so you'll have to settle for James …
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What colour are we?! Six episodes, fourteen months, and far too many hours later, we need to put this Colour Philosophy to the test! Is Walt more Blue than James? How Rakdos is James exactly? Most importantly, what colour are you...? It's time to Get Commanded! This podcast is recorded on Wurundjeri Country. This land was stolen, and sovereignty wa…
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So you want to... DRAW!! This week, the Space Commanders want us to take you through the most essential ingredient in every good Commander deck; card draw!! We outline the ideal number of pieces to play, which pieces are better than others, and how the card draw in our decks has shifted over time. It's everything you ever needed, and probably heaps…
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It's Question Time and everyone is invited! We've got seventeen listener-submitted questions here for us, all vetted by the Space Commanders personally, and we're going to answer them all! Favourite three-colour combo? Worst keywords? Favourite old cards? Pineapple on pizza? Jangnoche or Tambalash? That last one is contentious, sorry. It's time to …
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We gotta win!! Well, it doesn't have to be us but someone has to, cause 80 episodes and two years later, the games are still too damn long! This week, we outline our favourite ways to bring the game to an end. There are combos, overruns, spells and creatures, but also, there are the ways you even think about building your deck... It's time to Get C…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 We've come a long way!! It's been almost two years of Get Commanded! and the Space Commanders thought you might want to catch up on the story so far. There's rules mistakes, COVID lockdowns, old stories, and even the prelude podcast! And if you're looking to make your own content, you've come t…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 It's not easy being Green!! In the fifth instalment in the Colour Philosophy saga, James and Walt dive (reluctantly, if your name starts with "J") into WotC's favourite child. What does Green want? Which siblings does Green wanna punch in the head the most? And most importantly, does Green have…
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OUR GIVEAWAY POLL: https://forms.gle/PTXdHEhY9L8zoUVC6 It's Convention Time! We've been to a whopping three games conventions now (for Australia that's mighty impressive) and we've learned some things about what kind of Magic you can expect to play at them, and how you should prepare to attend a convention yourself. Everything from power levels to …
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It's time to Confess!! James and Walt have some secrets they've been keeping close to their chest, but the Space Commanders need us to share them all. What does Walt really think of combos? When does James really start to politic? And finally, what do we do now that we know all of this?? It's time to Get Commanded! This podcast is recorded on Wurun…
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It's time to brew with some flavour!! This week, as requested by one of the newest Space Commanders, we go all-in on building for flavour and fun! There's aesthetics, Scryfall tags, chaos and group hug (no physical touch required) and at the end of it all, just let us keep the Coveted Jewel for one more turn, we have a great plan for it... It's tim…
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So you want to get into cEDH... This week, we give you all the tools you need to experiment with the most powerful way to play Commander; Competitively!! We've got the decks, the databases, the cards and the context and we just need YOU to bring your new mindset, or else we'll play with someone else or something, I don't know, we don't control you.…
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Every single creature type, all of the time!! Everyone and their donkey (illegal creature type) has built a typal deck, but don't you want to know how to do it right?! This week, Walt tells the story of his fourth Goblin deck, and cautions you on where you can go wrong in every typal deck! He also sings some Oklahoma! because of course he does. It'…
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It's time for some spice! This week, we deposit our hottest takes directly down your gullet; no chewing allowed or you might spit them out (we're bitter)! Are combos boring? Should free spells exist? Is Orcish Bowmasters actually bad?! Listen in, and you just might learn something about what to do with your own hot takes... It's time to Get Command…
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I see red, I see red, I see red!! It's time for another instalment in the Colour Philosophy saga, and this time the Space Commanders want us tell you all about the colour of anger, fire, passion and chaos! Why do red be like that? Which colours think red is a bit much? And most importantly, why do my Chaos Warps always flip into bigger threats?? Ma…
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How do you notice invisible cards?! This week, we take a look at the crucial variables that hide behind the cards we see all the time, and try to decipher their true value. Some of your favourite cards will surely get analysed, and some of your least favourite, and James almost chokes on his glory! But first, we have to take you all the way back to…
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James has too many decks! Walt did it, now it's James' turn to give you the run-down on every Commander deck he currently owns, but this time there's a twist; we need to work out which three are going to get the chop! If we have the time, we'll even tell you which cards to chop from your Grand Arbiter Augustin IV deck (all of them). It's time to Ge…
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2023! Love it or hate it, you can't deny it was a massive year for Commander! This week, we go over our personal highlights and lowlights from the year, including our favourite sets, cards, new decks and episodes of this podcast! Sadly, there was not any time for mediumlights, but you can refer to the EDHREC page for Jodah the Unifier if you want s…
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What if Commander was like the gym?! Arnold Schwarzenegger doesn't play Commander, but he should, and if he did, he would surely agree that some of us aren't taking our Commander training seriously enough! This week, we take a deep look at what it takes to be successful in the gym, and whether some of those principles could make us better Commander…
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How do you defeat your friends?! Like you, we play a lot of Commander, and often it's with our friends, but sometimes it's with complete strangers! How should you change your strategy and approach with people who don't know you? How do we ensure that strangers enjoy the games we play in? Most importantly, why does James always counterspell me?! It'…
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Some cards just change the game! Bombs, board wipes and ballistic missiles are all commonly seen in your average Commander game, mostly the first two, but you'll need a missile to deal with a bomb sometimes! This week, we consult the data again to see which cards are warping our games, and how those cards are being answered. If you're a very good l…
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We've been abducted on our own again! This time, Walt is giving you the run-down of his Katilda and Lier deck using the Get Commanded! Rule 0 Template, telling you all about how the deck wins (it doesn't), its consistency (its what now?) and how it prevents its opponents from winning (confusion). Its a Spellslinger deck that's actually fun! (The tr…
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Learning to play Magic is HARD! These days, so many people are learning to play Magic through Commander, but it can be tricky for a beginner to get their head around all of the complicated cards we deal with on a daily basis! This episode, we set out the Levels of learning Magic, how to level up yourself, and the best order for learning our fantast…
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It's Tinkerer vs. Architect! We've been dancing around it, but the truth is that James and Walt disagree on this fundamental question; what should happen to your deck once you've built it? We'll present our arguments, rebut each other, and generally butt heads (we won't rebutt heads though). Who wins? That's for you to decide... It's time to Get Co…
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