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The Voice Originals podcast takes a look behind the scenes at what goes into making the world's first series of voice connected games: board games that you play with your smart speaker! The show investigates each aspects of the design process: from recording locals in different cities, to developing the infrastructure to host an Alexa game, to what makes a voice connected board game fun? Each week we have different voices from the team in for a chat, including artists, designers, programmers ...
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show series
 
In our sixth episode of the Voice Originals podcast, we continue delving behind the scenes of When in Rome, the travel trivia board game that’s hosted by Alexa.This week, we get together with our Nairobi local Aggie Nyagari and Dialogue Director Shane Solanki. We delve into Aggie’s work as a film maker, the path that led her to work on When in Rome…
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In our fifth episode of the Voice Originals podcast, we continue delving behind the scenes of When in Rome – a travel trivia board game that’s hosted by your smart speaker.This time, we chat with our Lima local Daniella Valz Gen and Dialogue Director Shane Solanki. Daniella’s experiences living in different cities while working as a journalist and …
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In the fourth episode of the Voice Originals podcast, we're digging deeper into the process of making When in Rome – a travel trivia board game that's hosted by your smart speaker.This week, we chat with one of When in Rome's locals, Manisha Ferdinand, as well as one of the game's Dialogue Directors, Shane Solanki. Manisha is When in Rome's voice o…
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In the third episode of our Voice Originals podcast, we're looking further at When in Rome: a travel trivia board game that works with your smart speaker.One of the (many) unique aspects of making a board game that uses an Alexa skill is the opportunity to create free elements that offer a taster of the game. This week, we're looking at the free da…
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In the second episode of our Voice Originals podcast, we’re looking behind the scenes at what goes into making When in Rome: a travel trivia board game that works with your smart speaker.This week, we looked at the design of the game board itself – the stylised map of the world that players travel across in the game. We talk with Product Designer a…
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In the first episode of the Voice Originals podcast, we peer behind the scenes of writing for When in Rome: a travel trivia board game that works with your smart speaker.This week, we chat with When in Rome's dialogue directors: community-orientated artist Shane Solanki and playwright Deborah Pearson, diging into the process of sourcing and working…
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Alice O'Connor on Dota 2: “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});…
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Joel Goodwin on World Of Goo: …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});Di George Buckenham
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Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)…
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Robert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the fu…
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Tom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});Di George Buckenham
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David Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});…
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Kit Richardson on King’s Quest VI: “… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});…
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Jenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear …
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Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp…
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Rami Ismail on Gorillas: “…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"});(Gorillas source can be found here) **** BONUS CONTENT…
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Patrick Ashe on Deadly Premonition: “…you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish…” (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});Di George Buckenham
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