Africa-focused technology, digital and innovation ecosystem insight and commentary.
…
continue reading
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Player FM - App Podcast
Vai offline con l'app Player FM !
Vai offline con l'app Player FM !
Game Build and Infrastructure Engineering - The Fika Sessions [Episode 10]
Manage episode 333373000 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
…
continue reading
39 episodi
Manage episode 333373000 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
…
continue reading
39 episodi
Tutti gli episodi
×Benvenuto su Player FM!
Player FM ricerca sul web podcast di alta qualità che tu possa goderti adesso. È la migliore app di podcast e funziona su Android, iPhone e web. Registrati per sincronizzare le iscrizioni su tutti i tuoi dispositivi.