Africa-focused technology, digital and innovation ecosystem insight and commentary.
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Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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User Experience Design in the Games Industry - The Fika Sessions [Episode 11]
Manage episode 333372999 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In Episode 11 of the Fika Sessions, we meet UX Designer Izzy Martin to learn more about user experiences at Ubisoft Connect. How do you make sure that the users get the best experience possible? How is the design work done? What does the process look like, and how do you make sure - and test - that the user flows make sense? How do work with accessibility? Izzy answers all these questions and more as we dive into her job in detail. We’ll also find out how you can go from being a “digital librarian” in the US to working at Massive Entertainment in Sweden. And make sure not to miss out on the fika Izzy brought. There’s a story there, and also a lot of sugar. Tools & Tips: Game UX Summit 19 YouTube Playlist - https://www.youtube.com/watch?v=GblZTyg3XNM&list=PLt0pXp-xSmxa_UIPITlN3d132twVmhJHw
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39 episodi
Manage episode 333372999 series 3367810
Contenuto fornito da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
In Episode 11 of the Fika Sessions, we meet UX Designer Izzy Martin to learn more about user experiences at Ubisoft Connect. How do you make sure that the users get the best experience possible? How is the design work done? What does the process look like, and how do you make sure - and test - that the user flows make sense? How do work with accessibility? Izzy answers all these questions and more as we dive into her job in detail. We’ll also find out how you can go from being a “digital librarian” in the US to working at Massive Entertainment in Sweden. And make sure not to miss out on the fika Izzy brought. There’s a story there, and also a lot of sugar. Tools & Tips: Game UX Summit 19 YouTube Playlist - https://www.youtube.com/watch?v=GblZTyg3XNM&list=PLt0pXp-xSmxa_UIPITlN3d132twVmhJHw
…
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39 episodi
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