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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

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Contenuto fornito da Kris Jenkins. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Kris Jenkins o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.

As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.

Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

Fyrox Homepage: https://fyrox.rs/

The Fyrox Book: https://fyrox-book.github.io/

Rapier Physics Engine: https://rapier.rs/

The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/

Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine

GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm

WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation

PICO-8: https://www.lexaloffle.com/pico-8.php

Kris on Mastodon: http://mastodon.social/@krisajenkins

Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

Kris on Twitter: https://twitter.com/krisajenkins

  continue reading

101 episodi

Artwork
iconCondividi
 
Manage episode 460217507 series 3476072
Contenuto fornito da Kris Jenkins. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Kris Jenkins o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.

As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.

Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices

Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join

Fyrox Homepage: https://fyrox.rs/

The Fyrox Book: https://fyrox-book.github.io/

Rapier Physics Engine: https://rapier.rs/

The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/

Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine

GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm

WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation

PICO-8: https://www.lexaloffle.com/pico-8.php

Kris on Mastodon: http://mastodon.social/@krisajenkins

Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/

Kris on Twitter: https://twitter.com/krisajenkins

  continue reading

101 episodi

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