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Contenuto fornito da Dell Technologies, Mark Schaefer, and Douglas Karr. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dell Technologies, Mark Schaefer, and Douglas Karr o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Creating Unlimited Educational Opportunities...with VR

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Manage episode 225730233 series 1614660
Contenuto fornito da Dell Technologies, Mark Schaefer, and Douglas Karr. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dell Technologies, Mark Schaefer, and Douglas Karr o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Listen In To Learn

  • What are the opportunities for VR to lead in educational training?
  • What’s in the future for VR?
  • What are some of the obstacles and hurdles to overcome in order to make VR adoption more widespread?
  • How immersive virtual experiences like CAVE are being applied in particular industries

Virtual Reality (VR) Isn't Just For The Video Game Industry
VR opens up an amazing array of possibilities for the arts, sales, exhibits and more. For educational training, it allows for field training in areas we never imagined. Instead of engineering students creating bridge models out of toothpicks, why not build a model in VR and let it truly come to life.

In this podcast, Dr. Carolina Cruz-Neira scholar and faculty member at the University of Arkansas dives into VR opportunities for education. She takes us behind the curtain into her career progression, starting as a dancer, and her climb to develop CAVE (Cave Automatic Virtual Environment), an immersive VR system: think of it as a version of a holodeck (yes, like in Star Trek). Listen now to dive into the opportunities and challenges VR can bring.

  continue reading

43 episodi

Artwork
iconCondividi
 
Manage episode 225730233 series 1614660
Contenuto fornito da Dell Technologies, Mark Schaefer, and Douglas Karr. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dell Technologies, Mark Schaefer, and Douglas Karr o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Listen In To Learn

  • What are the opportunities for VR to lead in educational training?
  • What’s in the future for VR?
  • What are some of the obstacles and hurdles to overcome in order to make VR adoption more widespread?
  • How immersive virtual experiences like CAVE are being applied in particular industries

Virtual Reality (VR) Isn't Just For The Video Game Industry
VR opens up an amazing array of possibilities for the arts, sales, exhibits and more. For educational training, it allows for field training in areas we never imagined. Instead of engineering students creating bridge models out of toothpicks, why not build a model in VR and let it truly come to life.

In this podcast, Dr. Carolina Cruz-Neira scholar and faculty member at the University of Arkansas dives into VR opportunities for education. She takes us behind the curtain into her career progression, starting as a dancer, and her climb to develop CAVE (Cave Automatic Virtual Environment), an immersive VR system: think of it as a version of a holodeck (yes, like in Star Trek). Listen now to dive into the opportunities and challenges VR can bring.

  continue reading

43 episodi

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