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Contenuto fornito da Make Your Own Escape. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Make Your Own Escape o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Make Your Own Escape

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Serie archiviate ("Feed non attivo" status)

When? This feed was archived on February 26, 2024 22:55 (2M ago). Last successful fetch was on March 14, 2023 20:55 (1y ago)

Why? Feed non attivo status. I nostri server non sono riusciti a recuperare un feed valido per un periodo prolungato.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

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Contenuto fornito da Make Your Own Escape. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Make Your Own Escape o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Make Your Own Escape is an escape room game design video and podcast series created and presented by British game designer Mink ette, catering to enthusiasts of the genre and those who are thinking of making their own Escape Room. The show examines and explains various aspects of escape room design and aims to help viewers deepen their understanding of the design of the games that they play and to encourage escape room owners to improve their craft. The series is made up of three tiers of content; ‘101’ introductory level videos that cover the key aspects of creating an escape room game, ‘Nuance’ level videos that take a deeper dive into topics such as how to structure a puzzle or discussing issues of accessibility in games, and the ‘Break Out’ level, that discusses innovations within the industry and looking to other fields for ideas.
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Un episodio

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Make Your Own Escape

updated

iconCondividi
 

Serie archiviate ("Feed non attivo" status)

When? This feed was archived on February 26, 2024 22:55 (2M ago). Last successful fetch was on March 14, 2023 20:55 (1y ago)

Why? Feed non attivo status. I nostri server non sono riusciti a recuperare un feed valido per un periodo prolungato.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage series 3457460
Contenuto fornito da Make Your Own Escape. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Make Your Own Escape o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
Make Your Own Escape is an escape room game design video and podcast series created and presented by British game designer Mink ette, catering to enthusiasts of the genre and those who are thinking of making their own Escape Room. The show examines and explains various aspects of escape room design and aims to help viewers deepen their understanding of the design of the games that they play and to encourage escape room owners to improve their craft. The series is made up of three tiers of content; ‘101’ introductory level videos that cover the key aspects of creating an escape room game, ‘Nuance’ level videos that take a deeper dive into topics such as how to structure a puzzle or discussing issues of accessibility in games, and the ‘Break Out’ level, that discusses innovations within the industry and looking to other fields for ideas.
  continue reading

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