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Crafting a Stop Motion Video Game with Onat Hekimoglu

 
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Contenuto fornito da Podcast Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Podcast Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

  continue reading

871 episodi

Artwork
iconCondividi
 
Manage episode 436781763 series 1418208
Contenuto fornito da Podcast Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Podcast Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

  continue reading

871 episodi

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