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Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta

 
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Contenuto fornito da Podcast Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Podcast Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.

Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta appeared first on Software Engineering Daily.

  continue reading

866 episodi

Artwork
iconCondividi
 
Manage episode 422998250 series 1418208
Contenuto fornito da Podcast Archives - Software Engineering Daily. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Podcast Archives - Software Engineering Daily o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.

Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta appeared first on Software Engineering Daily.

  continue reading

866 episodi

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