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Days Gone Review | Hordes, Motorbike, Duration

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Manage episode 415400949 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Being done with Syphon Filter, and having some successes with a Resistance spinoff and an Uncharted spinoff, Bend Studio got to work on Sony's next big PlayStation exclusive. We're going back to 2019 to take a look at an open-world action-adventure game. We're talking Days Gone.


On this episode of Stealth Boom Boom, we take a look at how folks at the studio just could get people to understand that this definitely isn't a zombie game, but how they also had to fight zombie fatigue in potential customers. We also discuss – in a rare move for us – some post-launch Days Gone news and some of the comments made by people who worked on the game.


In our review, you'll hear some chat on more on-screen stealth indicators than anticipated (that are often irrelevant because they just repeat information you can get elsewhere); avoiding revving your engine; sneaking around enemies that may or may not see you; throwing rocks; a rigid and dull system when up against humans vs a more tense time when up against the Freakers at checkpoints; eavesdropping on very long NERO conversations; a steady-handed sniper rifleman; an unused crossbow; the Chicago Chopper, as seen in The Mask; the splat when an axe meets brain; placing traps and planning your attack on the first horde, 30-ish hours in; the joy of going for a ride on the Drifter Bike; a ludicrous amount of petrol and motorcycle enthusiasts; surprises on the road; the beauty of Oregon; the jobs are very samey, but the currency makes sense; collecting ears for some reason; a gigantic bear; using Gabe Logan espionage to get into an encampment; the sheer length of the thing; delayed story resolutions; cringey dialogue; a wedding; Courtnee Draper as Sarah Whitaker; the Syphon Filter connection; walkie-talkie woes; and Lewis Capaldi.


After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Days Gone is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting A Plague Tale: Innocence on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

Artwork
iconCondividi
 
Manage episode 415400949 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Being done with Syphon Filter, and having some successes with a Resistance spinoff and an Uncharted spinoff, Bend Studio got to work on Sony's next big PlayStation exclusive. We're going back to 2019 to take a look at an open-world action-adventure game. We're talking Days Gone.


On this episode of Stealth Boom Boom, we take a look at how folks at the studio just could get people to understand that this definitely isn't a zombie game, but how they also had to fight zombie fatigue in potential customers. We also discuss – in a rare move for us – some post-launch Days Gone news and some of the comments made by people who worked on the game.


In our review, you'll hear some chat on more on-screen stealth indicators than anticipated (that are often irrelevant because they just repeat information you can get elsewhere); avoiding revving your engine; sneaking around enemies that may or may not see you; throwing rocks; a rigid and dull system when up against humans vs a more tense time when up against the Freakers at checkpoints; eavesdropping on very long NERO conversations; a steady-handed sniper rifleman; an unused crossbow; the Chicago Chopper, as seen in The Mask; the splat when an axe meets brain; placing traps and planning your attack on the first horde, 30-ish hours in; the joy of going for a ride on the Drifter Bike; a ludicrous amount of petrol and motorcycle enthusiasts; surprises on the road; the beauty of Oregon; the jobs are very samey, but the currency makes sense; collecting ears for some reason; a gigantic bear; using Gabe Logan espionage to get into an encampment; the sheer length of the thing; delayed story resolutions; cringey dialogue; a wedding; Courtnee Draper as Sarah Whitaker; the Syphon Filter connection; walkie-talkie woes; and Lewis Capaldi.


After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Days Gone is a Pass, a Play, or an Espionage Explosion.


For those who would like to play along at home, we'll be discussing, reviewing and dissecting A Plague Tale: Innocence on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok


🌤️ Stealth Boom Boom on Bluesky



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

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