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Gunpoint Review | Crosslink, Superhero Trousers, Good Punching

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Manage episode 362202826 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

A decade ago, one member of the games press decided to try his hand at development, and it worked out pretty alright for him. So, for this episode of Stealth Boom Boom, we decided to take a look at that 2013 2D puzzle-stealth game from indie dev Suspicious Developments. We're talking Gunpoint.


On this episode, we talk about the vlogging developer Tom Francis was doing, in the lead-up to the game's launch, on topics such as action games vs stealth game, as well as the heartbreak and triumph you encounter while making a game. We also chat about all the interviews Francis did in and around the game's launch – most of them are on whether his work at PC Gamer influenced Gunpoint in some way.


In our review, you'll hear us discuss successful instafail, sharpshooting guards, the gift that is the Crosslink, a pair of superhero trousers, cartoon violence, a gun with a timer, kicking doors off their hinges, dialogue options that don't matter, and some jazz synth fusion.


Colm tests the gaming knowledge of Adam and Josh in Who Am I? And then the lads give their final verdict on whether Gunpoint is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing The Last Of Us on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

Artwork
iconCondividi
 
Manage episode 362202826 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

A decade ago, one member of the games press decided to try his hand at development, and it worked out pretty alright for him. So, for this episode of Stealth Boom Boom, we decided to take a look at that 2013 2D puzzle-stealth game from indie dev Suspicious Developments. We're talking Gunpoint.


On this episode, we talk about the vlogging developer Tom Francis was doing, in the lead-up to the game's launch, on topics such as action games vs stealth game, as well as the heartbreak and triumph you encounter while making a game. We also chat about all the interviews Francis did in and around the game's launch – most of them are on whether his work at PC Gamer influenced Gunpoint in some way.


In our review, you'll hear us discuss successful instafail, sharpshooting guards, the gift that is the Crosslink, a pair of superhero trousers, cartoon violence, a gun with a timer, kicking doors off their hinges, dialogue options that don't matter, and some jazz synth fusion.


Colm tests the gaming knowledge of Adam and Josh in Who Am I? And then the lads give their final verdict on whether Gunpoint is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing The Last Of Us on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

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