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Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Monaco: What’s Yours Is Mine Review | Vision Cones, Shotguns, Andy Schatz Vlogs

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Manage episode 358520380 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

If I'd paid more attention in French class, I'd try writing the entire blurb en français, but I didn't, so I'm afraid English will have to do. Either way, this week on the Stealth Boom Boom podcast, you're getting over two hours of chat on 2013 indie heist game, Monaco: What's Yours Is Mine.


On this episode, we chat about the wonderful vlogs from Pocketwatch Games' Andy Schatz and how the developer prefers Out Of Sight to Ocean's Eleven. In our review, we discuss the visual motif of the game and how everything is in service to the game's theme; we chat about the variety in the game's roster of criminals, and we discuss the shotgun... because it's brilliant.


Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and then the lads give their final verdict on whether Monaco: What's Yours Is Mine is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Assassin's Creed on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

Artwork
iconCondividi
 
Manage episode 358520380 series 3434271
Contenuto fornito da Colm Ahern and Stealth Boom Boom. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Colm Ahern and Stealth Boom Boom o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

If I'd paid more attention in French class, I'd try writing the entire blurb en français, but I didn't, so I'm afraid English will have to do. Either way, this week on the Stealth Boom Boom podcast, you're getting over two hours of chat on 2013 indie heist game, Monaco: What's Yours Is Mine.


On this episode, we chat about the wonderful vlogs from Pocketwatch Games' Andy Schatz and how the developer prefers Out Of Sight to Ocean's Eleven. In our review, we discuss the visual motif of the game and how everything is in service to the game's theme; we chat about the variety in the game's roster of criminals, and we discuss the shotgun... because it's brilliant.


Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and then the lads give their final verdict on whether Monaco: What's Yours Is Mine is a Pass, a Play, or an Espionage Explosion.


For those that would like to play along at home, we'll be reviewing Assassin's Creed on the next episode of Stealth Boom Boom.


IMPORTANT LINKS TO THINGS


🎧 Subscribe to Stealth Boom Boom


🐦Stealth Boom Boom on Twitter


📸 Stealth Boom Boom on Instagram


🎵 Stealth Boom Boom on Tiktok



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

40 episodi

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