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S1E3. Creating worlds with Viktor Antonov

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Manage episode 297925998 series 2947771
Contenuto fornito da The House of the Dev. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The House of the Dev o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Raphael Colantonio and Peter Salnikov talk to Viktor Antonov, co-author of Half-Life 2 and Dishonored, about mixing reality and fantasy in video games, harmony in art, and what Gogol and Hoffman can still teach you.

  • A place where magic is just as usual as morning coffee: how Viktor Antonov builds his worlds;
  • How to pitch a creative and innovative idea to a cold-blooded business partner;
  • One precise concept art vs. tons of useless sketches;
  • Human brain and perception: how to keep the player concentrated;
  • Rare themes and places that lack a video game adaptation.

This and many more – in the third episode of The House of The Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

34 episodi

Artwork
iconCondividi
 
Manage episode 297925998 series 2947771
Contenuto fornito da The House of the Dev. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The House of the Dev o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Raphael Colantonio and Peter Salnikov talk to Viktor Antonov, co-author of Half-Life 2 and Dishonored, about mixing reality and fantasy in video games, harmony in art, and what Gogol and Hoffman can still teach you.

  • A place where magic is just as usual as morning coffee: how Viktor Antonov builds his worlds;
  • How to pitch a creative and innovative idea to a cold-blooded business partner;
  • One precise concept art vs. tons of useless sketches;
  • Human brain and perception: how to keep the player concentrated;
  • Rare themes and places that lack a video game adaptation.

This and many more – in the third episode of The House of The Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

34 episodi

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