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S1E5. The Power of Sound – with Matt Piersall

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Contenuto fornito da The House of the Dev. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The House of the Dev o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

With Matt Piersall, audio director of Weird West, Prey, also known for his work on Guitar Hero and Call of Duty, we discuss the importance of good sound design.

  • Technical and creative approach in interactive audio now and then. What changed in the last 5 years?
  • Why original sound matters, and how to ruin player experience with a single little generic sound effect.
  • How to manage your creative energy and focus on things that are crucial for specific project, not your ego.
  • Sound design process step by step: endless lists or organic approach?
  • Overdetailed sound design and how to fight it.
  • Field recording vs library surf. Which sounds need to be recorded?

All of this and even more — in the fifth episode of The House of the Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

33 episodi

Artwork
iconCondividi
 
Manage episode 300909377 series 2947771
Contenuto fornito da The House of the Dev. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da The House of the Dev o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

With Matt Piersall, audio director of Weird West, Prey, also known for his work on Guitar Hero and Call of Duty, we discuss the importance of good sound design.

  • Technical and creative approach in interactive audio now and then. What changed in the last 5 years?
  • Why original sound matters, and how to ruin player experience with a single little generic sound effect.
  • How to manage your creative energy and focus on things that are crucial for specific project, not your ego.
  • Sound design process step by step: endless lists or organic approach?
  • Overdetailed sound design and how to fight it.
  • Field recording vs library surf. Which sounds need to be recorded?

All of this and even more — in the fifth episode of The House of the Dev podcast with Raphael Colantonio and Peter Salnikov.

Unreal Engine Dev Contest: https://unrealcontest.ru
Subscribe to our YouTube channel for video version of this podcast and more content: https://www.youtube.com/channel/UC4veWHR5m7wyk0GNWmQD8VA

  continue reading

33 episodi

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