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Contenuto fornito da Justin Gary. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Justin Gary o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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LIVE at Gen Con 2024 (Special Episode)

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Contenuto fornito da Justin Gary. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Justin Gary o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways:

* Emotional Impact: Pay close attention to how games make players feel. Player experience is the most important metric for a game.

* Set Deadlines: Setting deadlines and doing your best to hit them will change your life—deadlines are magic.

* Core Design Loop: Focus on regular iteration and refining ideas.

* Community: Building solid relationships with other creators is essential for growth. Always ask what value you can add, and you’ll be headed in the right direction.

If these ideas resonate with you, join my Think Like A Game Designer Mastery Course to receive hands-on guidance and turn your game ideas into reality. You'll have the opportunity to pitch your game to real publishers, work with a creative community, and receive expert feedback as you bring your designs to life. Sign up now!


Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
  continue reading

78 episodi

Artwork
iconCondividi
 
Manage episode 435796827 series 2479536
Contenuto fornito da Justin Gary. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Justin Gary o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways:

* Emotional Impact: Pay close attention to how games make players feel. Player experience is the most important metric for a game.

* Set Deadlines: Setting deadlines and doing your best to hit them will change your life—deadlines are magic.

* Core Design Loop: Focus on regular iteration and refining ideas.

* Community: Building solid relationships with other creators is essential for growth. Always ask what value you can add, and you’ll be headed in the right direction.

If these ideas resonate with you, join my Think Like A Game Designer Mastery Course to receive hands-on guidance and turn your game ideas into reality. You'll have the opportunity to pitch your game to real publishers, work with a creative community, and receive expert feedback as you bring your designs to life. Sign up now!


Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
  continue reading

78 episodi

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