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Low-level combat - Part 1

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Manage episode 417029148 series 3556420
Contenuto fornito da Four Fighters and a Druid, Four Fighters, and A Druid. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Four Fighters and a Druid, Four Fighters, and A Druid o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Where to find us:

When to hear us:

  • New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST).
  continue reading

Capitoli

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

18 episodi

Artwork
iconCondividi
 
Manage episode 417029148 series 3556420
Contenuto fornito da Four Fighters and a Druid, Four Fighters, and A Druid. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Four Fighters and a Druid, Four Fighters, and A Druid o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Where to find us:

When to hear us:

  • New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST).
  continue reading

Capitoli

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

18 episodi

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