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002: Game Design Principles in Unity

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Manage episode 443030709 series 3599589
Contenuto fornito da Dan Miller. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dan Miller o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Episode Title: Game Design Deep Dive: Player Agency, Feedback, and Game Feel

Description: In this episode, we explore the psychology behind great game design. From player choices and communication to game feel and feedback, we break down how developers use Unity to create immersive, engaging experiences that keep players hooked. Perfect for new game developers and gamers curious about what makes their favorite titles tick.

Key Points:

- Core principles of game design: Player agency, communication, and appeal

- How game designers guide player experience subtly with tools like visual language

- The importance of game feel and feedback in creating immersive experiences

- Unity tools like Profiler and Analytics for balancing and improving games

Resources/Links Mentioned:

- [Brackeys: Basic Principles of Game Design](https://www.youtube.com/watch?v=YJ6dDUOw5bM)

- [Game Design Principles in Unity (PDF)](https://docs.unity3d.com/Manual/GameDesign.html)

  continue reading

7 episodi

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iconCondividi
 

Serie archiviate ("Feed non attivo" status)

When? This feed was archived on February 06, 2025 01:04 (10M ago). Last successful fetch was on November 07, 2024 11:36 (1y ago)

Why? Feed non attivo status. I nostri server non sono riusciti a recuperare un feed valido per un periodo prolungato.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 443030709 series 3599589
Contenuto fornito da Dan Miller. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Dan Miller o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

Episode Title: Game Design Deep Dive: Player Agency, Feedback, and Game Feel

Description: In this episode, we explore the psychology behind great game design. From player choices and communication to game feel and feedback, we break down how developers use Unity to create immersive, engaging experiences that keep players hooked. Perfect for new game developers and gamers curious about what makes their favorite titles tick.

Key Points:

- Core principles of game design: Player agency, communication, and appeal

- How game designers guide player experience subtly with tools like visual language

- The importance of game feel and feedback in creating immersive experiences

- Unity tools like Profiler and Analytics for balancing and improving games

Resources/Links Mentioned:

- [Brackeys: Basic Principles of Game Design](https://www.youtube.com/watch?v=YJ6dDUOw5bM)

- [Game Design Principles in Unity (PDF)](https://docs.unity3d.com/Manual/GameDesign.html)

  continue reading

7 episodi

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